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You could make one of the Armor Types immune to Chaos damage:
Also, to add to what Herly said, you don't necessarily need Damage Engine:
Damage Event
Events
Unit - A unit Takes damage
Conditions
Actions
Custom script: if BlzGetEventAttackType() == ATTACK_TYPE_CHAOS then
-------- DO STUFF --------
Custom script: endif
It's generally much smarter to use Damage Engine since it has so many useful features. However, if you're using this Damage Event sparingly then Damage Engine might be overkill as it comes with a decent bit of overhead and many variables.
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