- Joined
- Jul 19, 2007
- Messages
- 855
I'm doing this item from DOTA to my map but there is 2 problems with it. How can I make so the dominated creep is getting 1400 hit points? And I got problem with my creep groups, if I use the domination ability on 1 creep in the neutral creeps group and kill the rest of the creeps units in the group, it wont respawn a new random creep group in that spot after 45 seconds because the dominated creep is still alive :-/ I hope you get what I mean, it's hard to explain for me.
Here is the triggers of the creeps spawning groups...
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Initialize Camps
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Events
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Map initialization
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Conditions
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Actions
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Set VariableSet RespawnCreepTimer = 45.00
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Set VariableSet CreepCampRespawning1 = False
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Set VariableSet CreepCampRespawning2 = False
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Unit Group - Add Lost Soul 0343 <gen> to CreepCampGroup1
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Unit Group - Add Warrior of the Dead 0344 <gen> to CreepCampGroup1
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Unit Group - Add Warrior of the Dead 0345 <gen> to CreepCampGroup1
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Unit Group - Add Warrior of the Dead 0346 <gen> to CreepCampGroup1
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Unit Group - Add Spider Mistress 0324 <gen> to CreepCampGroup2
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Unit Group - Add Mirkwood Spider 0333 <gen> to CreepCampGroup2
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Unit Group - Add Mirkwood Spider 0334 <gen> to CreepCampGroup2
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Unit Group - Add Mirkwood Spider 0325 <gen> to CreepCampGroup2
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Camp Death
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Events
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Unit - A unit owned by Neutral Hostile Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is in CreepCampGroup1.) Equal to True
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Then - Actions
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Unit Group - Remove (Triggering unit) from CreepCampGroup1.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(All units of CreepCampGroup1 are dead) Equal to True
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CreepCampRespawning1 Equal to False
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Then - Actions
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Set VariableSet CreepCampRespawning1 = True
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Countdown Timer - Start TimerCreepCamp1 as a One-shot timer that will expire in RespawnCreepTimer seconds
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is in CreepCampGroup2.) Equal to True
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Then - Actions
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Unit Group - Remove (Triggering unit) from CreepCampGroup2.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(All units of CreepCampGroup2 are dead) Equal to True
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CreepCampRespawning2 Equal to False
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Then - Actions
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Set VariableSet CreepCampRespawning2 = True
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Countdown Timer - Start TimerCreepCamp2 as a One-shot timer that will expire in RespawnCreepTimer seconds
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Else - Actions
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Else - Actions
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Respawn Camp 1
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Events
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Time - TimerCreepCamp1 expires
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Conditions
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Actions
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Set VariableSet CreepCampRespawning1 = False
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Set VariableSet RandomCampInt = (Random integer number between 1 and 10)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 1
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Spider Mistress for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Mirkwood Spider for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Mirkwood Spider for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Mirkwood Spider for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 2
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Corrupted Bear Champion for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Corrupted Bear for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Corrupted Bear for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Corrupted Bear for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 3
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Warg Rider Captain for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Warg for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Warg for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Warg for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 4
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Orc Commander for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Wild Orc for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Wild Orc for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Wild Orc for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 5
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Lost Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Warrior of the Dead for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Warrior of the Dead for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Warrior of the Dead for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 6
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Goblin Officier for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Goblin Spearman for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Goblin Spearman for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Goblin Spearman for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 7
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Battle Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Cave Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Cave Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Cave Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 8
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Necromancer for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Reanimated Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Reanimated Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Reanimated Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 9
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Wild Hobbit Archer for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Wild Hobbit for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Wild Hobbit for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Wild Hobbit for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 10
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Boss <gen>)
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Unit - Create 1 Thief Mage for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 1 <gen>)
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Unit - Create 1 Thief for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 2 <gen>)
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Unit - Create 1 Thief for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 1 Normal Creep 3 <gen>)
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Unit - Create 1 Thief for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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Respawn Camp 2
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Events
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Time - TimerCreepCamp2 expires
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Conditions
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Actions
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Set VariableSet CreepCampRespawning2 = False
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Set VariableSet RandomCampInt = (Random integer number between 1 and 9)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 1
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Spider Mistress for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Mirkwood Spider for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Mirkwood Spider for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Mirkwood Spider for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 2
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Corrupted Bear Champion for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Corrupted Bear for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Corrupted Bear for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Corrupted Bear for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 3
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Warg Rider Captain for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Warg for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Warg for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Warg for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 4
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Orc Commander for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Wild Orc for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Wild Orc for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Wild Orc for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 5
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Lost Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Warrior of the Dead for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Warrior of the Dead for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Warrior of the Dead for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 6
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Wild Hobbit Archer for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Wild Hobbit for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Wild Hobbit for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Wild Hobbit for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 7
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Goblin Officier for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Goblin Spearman for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Goblin Spearman for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Goblin Spearman for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 8
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Battle Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Cave Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Cave Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Cave Troll for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 9
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Necromancer for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Reanimated Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Reanimated Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Reanimated Soul for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup2
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomCampInt Equal to 10
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Then - Actions
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Boss <gen>)
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Unit - Create 1 Thief Mage for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 1 <gen>)
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Unit - Create 1 Thief for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 2 <gen>)
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Unit - Create 1 Thief for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Set VariableSet TempPointCreepCamp = (Center of Camp 2 Normal Creep 3 <gen>)
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Unit - Create 1 Thief for Neutral Hostile at TempPointCreepCamp facing Default building facing degrees
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Unit Group - Add (Last created unit) to CreepCampGroup1
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Custom script: call RemoveLocation(udg_TempPointCreepCamp)
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Else - Actions
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