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Forest Creep Spawn
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Events
- Time - Every 40.00 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[1])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[1])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[2])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[2])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[3])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[3])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[4])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[4])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[5])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[5])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[6])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[6])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[7])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[7])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[8])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[8])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[9])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[9])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[10])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[10])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[11])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[11])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[12])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[12])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[13])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[13])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[14])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[14])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[15])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[15])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[16])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[16])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[17])) Equal to 0
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Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[17])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
-
Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[18])) Equal to 0
-
Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[18])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in NEUTRAL_REGION_1[19])) Equal to 0
-
Then - Actions
- Set CreepPoint = (Center of NEUTRAL_REGION_1[19])
- Unit - Create 2 NEUTRAL_CREEPS[1] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Unit - Create 1 NEUTRAL_CREEPS[2] for Neutral Hostile at CreepPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_CreepPoint)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- -------- -------------------------------------------------------- --------
- -------- -------------------------------------------------------- --------
-
For each (Integer A) from 1 to 2, do (Actions)
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Events