ok, i have a request. I'm currently working on a firepandraren hero and for his ultimate, i was thinking of making a skill called (flaming bounce". As the name suggests, he is flaming and he bounces. What i want is for you to make a trigger where he bounces a maximum of 12 times in a designated area at random points. Whenever he lands, he'll cast a shockwave and also a flamestirke that immediately subsides, but which leaves the firery ground. That's pretty much it but i want smooth bouncing animation and i also want you to use the panda missile for his model while he's bouncing.
If you finish that then i also want another one
This one's called burnout and is a bit simpler in request.
It will act like shockwave, but what happens is when you target, the panda guy first rolls into a ball, then he starts spinning really fast and making smoke, and then... he rips through in a line, leaving a large fire trail behind him. now, he rolls though unit's, and up to 7 trees (if he hits more than 7 he'll stop) until he reaches the end. I want a variable to store his distance because i want him to be able to bounce off certain objects, such as the edge of the map and a few select units and the distance tracker is to amke sure he still goes the same disatnce, no more no less. The spawned fire trail will burn unit's while it is there, but also i want it to transfer a another burning buff (like what the aboms have, except firery) that will further damage the unit's for a short while and these units will also carry an ability while being burned to transfer a burning buff to yet another group of units for a shorter duration.
These are my two spells that i'd like to have made. You can post them in the abilities section when you finish.