By morphing abilities, e.g. Metamorphosis, Bear Form, etc., I want to morph the regular (wingless) Demon Hunter model into the Illidan (Evil) (winged) one; also, I want the morph to assume its standard set of animations. That is, I want the purple-skinned, blind-folded regular Demon Hunter to morph into the purple-skinned, winged, and blind-folded Illidan (Evil) Demon Hunter.
The problem is that the morph assumes its alternate set of animations. That is, the morph-unit (Illidan (Evil)) turns out black diablo-like - as it would in Metamorphosis mode - instead of the desired blue-skinned etc.
I want to know how to define the latter's set of animations to the normal set that it turns out as the blue-skinned etc. look instead of the all black, Metamorphosis mode, etc. look.