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Illidan (Evil) Animation Set

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Level 6
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Oct 26, 2007
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211
I morph a regular demon hunter into an Illidan (Evil) demon hunter. The latter assumes the alternate set of animations. How do I define animation set of the latter, the morph, to that its normals (non-black-metamorphosis set of animations)?
 
Level 7
Joined
Sep 5, 2006
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i think its different model.... Or maybe i don't really understand your problem... what do you want to make? Use illian evil model or made demon hunter's model into illan evil's?
 
Level 6
Joined
Oct 26, 2007
Messages
211
By morphing abilities, e.g. Metamorphosis, Bear Form, etc., I want to morph the regular (wingless) Demon Hunter model into the Illidan (Evil) (winged) one; also, I want the morph to assume its standard set of animations. That is, I want the purple-skinned, blind-folded regular Demon Hunter to morph into the purple-skinned, winged, and blind-folded Illidan (Evil) Demon Hunter.

The problem is that the morph assumes its alternate set of animations. That is, the morph-unit (Illidan (Evil)) turns out black diablo-like - as it would in Metamorphosis mode - instead of the desired blue-skinned etc.

I want to know how to define the latter's set of animations to the normal set that it turns out as the blue-skinned etc. look instead of the all black, Metamorphosis mode, etc. look.
 
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