- Joined
- May 3, 2008
- Messages
- 44
So here's my problem:
I'm making a map, where a few super powerful units enter the map, then use regions to navigate a path through the map and attack anything within 400 distance of them. THAT works, but it would be very unbalanced if a player could get the unit off of its set path.
I've already got a trigger that clears the selection of the unit if it's selected, but if you drag select it and quickly click you have enough time to issue an order, thus getting them off of their paths and keeping them in the game. I've thought about testing to determine exactly how long the unit needs to travel its path and then set an expiration timer on it, but that just doesnt seem as realistic as I'd like.
The units can't be computer controlled, because their job is to kill creeps - generating money for the player. Unless you can transfer a bounty from a computer controlled player to the player who triggered the spawn of the units I dont see this as a solution
So I guess my question is: Can I disable control of a single unit when it enters the map, because the only other option I see is disabling the player's control while the units are on the map; which puts that player at a big disadvantage.
I'm making a map, where a few super powerful units enter the map, then use regions to navigate a path through the map and attack anything within 400 distance of them. THAT works, but it would be very unbalanced if a player could get the unit off of its set path.
I've already got a trigger that clears the selection of the unit if it's selected, but if you drag select it and quickly click you have enough time to issue an order, thus getting them off of their paths and keeping them in the game. I've thought about testing to determine exactly how long the unit needs to travel its path and then set an expiration timer on it, but that just doesnt seem as realistic as I'd like.
The units can't be computer controlled, because their job is to kill creeps - generating money for the player. Unless you can transfer a bounty from a computer controlled player to the player who triggered the spawn of the units I dont see this as a solution
So I guess my question is: Can I disable control of a single unit when it enters the map, because the only other option I see is disabling the player's control while the units are on the map; which puts that player at a big disadvantage.