- Joined
- Jul 30, 2004
- Messages
- 451
...or interesting map designs, this might interest you
theres some pretty complex (well, above-intermediate at least) stuff in there, but it might spark up some new ideas for your own maps
essentially i've been bogged down with other stuff so i haven't the time to work on it, so i'm just gonna share what i've done so far if anyone wants to take a look for interest or learning value
http://www.wc3sear.ch/?p=Maps&ID=4919
basically, its a 4 player RPG that plays much like old Zelda games, where you were on 1 screen and when you moved off the screen it loaded the next area and put you in that one
it basically has a terrain generating engine based on large strings to load map areas that can accomodate several thousand areas
as well as other things like inventory, item holding, some customized damage system and stuff
as for actually playing i suppose you can, it has 1 chapter that spans about 45 minutes, though many many features that i was thinking of are obviously not implemented, but the main purpose was for map-viewing
theres some pretty complex (well, above-intermediate at least) stuff in there, but it might spark up some new ideas for your own maps
essentially i've been bogged down with other stuff so i haven't the time to work on it, so i'm just gonna share what i've done so far if anyone wants to take a look for interest or learning value
http://www.wc3sear.ch/?p=Maps&ID=4919
basically, its a 4 player RPG that plays much like old Zelda games, where you were on 1 screen and when you moved off the screen it loaded the next area and put you in that one
it basically has a terrain generating engine based on large strings to load map areas that can accomodate several thousand areas
as well as other things like inventory, item holding, some customized damage system and stuff
as for actually playing i suppose you can, it has 1 chapter that spans about 45 minutes, though many many features that i was thinking of are obviously not implemented, but the main purpose was for map-viewing