• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

if unit was removed?

Status
Not open for further replies.
Level 4
Joined
Jan 20, 2011
Messages
65
i did some further testing

the GetUnitType == 0 method works if you use a wait action inbetween

call BJDebugMsg(I2S(GetUnitTypeId(theunit)))
call RemoveUnit(theunit)
call BJDebugMsg(I2S(GetUnitTypeId(theunit)))
call TriggerSleepAction(1)
call BJDebugMsg(I2S(GetUnitTypeId(theunit)))

first 2 are 0148125815 somethin
third one is 0

does anybody know a method to check this without a sleep inbetween?
 
Level 4
Joined
Jan 20, 2011
Messages
65
no : /
i ended up telling the function which needed to know if it was removed from another function ( by setting unit user data to -1 )
it seems the unit is not removed when the function is called, its removed after ur jass code was called
 
Status
Not open for further replies.
Top