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Idea needed for race

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Level 5
Joined
Apr 22, 2008
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139
just a few off the top of my head:
-demon
-tidal (murloc/makrura)
-savages (ogre/centaur)
-shadow (revenants/voidwalkers/sludge monsters)
-insectid (nerubians/arachnathid)
-polar (tuskarr/magnataur/wendigo)

and more unique races:
-conjurors: magic-based race focused on fragile casters with lots of nukes and summons. also has tough constructs/elementals
-beast tamers: combat-based race with powerful units, but few active abilities (but several passives like bash and critical strike). uses lizards/bears/wildkins/quillboars
-psionics:physically weaker psychic/telekinetic race with lots of abilities (focused around buffing/debuffing) and masses weak kobold/gnoll slaves. (dranei might be good to be the psionics)

i wouldnt recommend the nature race if your keeping the default races (that is what you mean by adding races right?)
 
Level 3
Joined
Jan 2, 2010
Messages
65
idk about you but if you want two easy races to make do naga/draenei

They are semi-complete already and need some custom models and upgrades
The naga already have:
a town hall
a barracks
an altar
a hero
units
some upgrades
tons of building choices if you look in doodads

The Draenei are also comepleteish:

Townhall/altar
barracks
advanced barracks

Despite the fact they all nearly look the same use some custom models and your fine

And what i also did was made a corrupted night elve/satyr race and a northrend/ice race
 
Level 3
Joined
Jan 2, 2010
Messages
65
idk about you but if you want two easy races to make do naga/draenei

They are semi-complete already and need some custom models and upgrades
The naga already have:
a town hall, a barracks, an altar, a hero, units, some upgrades
tons of building choices if you look in doodads
The Draenei are also comepletish:
Townhall/altar, barracks, advanced barracks
Despite the fact they all nearly look the same use some custom models and your fine

And what i also did was made a corrupted night elve/satyr race and a northrend/ice race
 
Level 4
Joined
Jul 25, 2008
Messages
70
Nature Race:
Name: Sylvans
Unit Allotment: Primarily focuses on the magic of nature as well as heavily armored tree-soldiers.

Heroes: 4/4
Int
Druid Canis Lupis: A druid based on wolf summoning [grey wolves in case you somehow didn't know] and inspiring nearby troops using pack-tactics.

Trent Elder: An old but strong tree-man who leads through example, unlike most other intelligence heroes the Trent has incredible strength and armor, but lacks the agility due to his Tree-like body.

Agi
-None-

Str
Terran Elite: [no... not Terran Marine :hohum: ] A man of the earth who has incredible strength and combat support. Prefers to be in the center of combat and disrupt enemy troops.

Leaf Warrior: A leaf warrior is a hero of great agility and strength, who specializes in hiding in the trees and obliterating enemy heroes.

Units:

Tier 1 [1/3]
Glade Warrior: A fast, simple troop to deploy, incredibly fast but frail. Used primarily for scouting.

Treant Sprout: A resilient unit capable of taking some damage, the Treant sprout is a bit more expensive then the Glade Warrior but can take more damage.

Bow Initiate: Young rangers who are under the mentorship of a great ranger, the Bow Initiate is the first archer unit for Sylvans.

Tier 2 [2/3]
Rock Crusher: a unit of massive size and strength, hurls large boulders at enemies, dealing siege damage.

Wind Serpent: A flying unit capable of taking down other enemy flyers, hurling nets at enemy flyers, bringing them to the ground.

Wolf Druid: A druid that summons wolves and can buff allies.

Guardian of the Forest: A druid that has many debuffs against his enemies.

Sylvan Warrior: A well-armored individual who protects his forest from enemies, second only to the Treant.

Wolf Rider: Sylvans who ride on wolf-back, capable of cutting down enemy archers.

Tier 3 [3/3]

Treant: An incredibly tough melee unit who can pulverize his enemies into submission.

Basilisk: A horrid creature that spits large quantities of acid and poison onto his enemies.

Got a bit lazy 1/2 way, hope you like the idea :wink:
 
Level 4
Joined
Jan 12, 2010
Messages
38
A unit I thought of a while ago, based on the StarCraft II Nydus Worm idea, is a Warp Zeppilin. It may not be what's wanted exactly so feel free to change my idea in any way. The Warp Zeppilin is a big zeppilin that can go REALLY FAST but has unusually low HP. It has no attack but can transport up to six units over any terrain. Might be useful.:cute:
 
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