• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Idea for TD

How do you like this idea


  • Total voters
    3
Status
Not open for further replies.
Level 1
Joined
Jul 31, 2011
Messages
6
First, Hello. Let me introduce myself to you. I am Antonio from Macedonia. Been "playing" WC3 for 5-6 years, stopped for 3 years, continued 1 year, then stopped another 2, and been playing since then. I mostly like TDs and some hero defense.



I decided i am going to realize the idea. So admin can delete/lock the threat.

Thanks.
 
Last edited:
Level 1
Joined
Jul 31, 2011
Messages
6
I am just posting the idea, hoping that somebody will pick it up, make a map, and play on it.

I don't have any idea how this map making works, so helping me wouldn't result in nothing. :D
 
Level 1
Joined
Jul 31, 2011
Messages
6
Couldn't find this forum, sorry for placing the threat in the wrong forum.

Soooo... this is the end of the idea, i saw lots of good ideas here, but very few of them are in development. When i think is better to make map about some good idea, then remake a green td, make some shitty terrain change and that is all. Green td are all the same, same building scheme (ive lvl2, siege lvl 3, ice lvl 3, siege max, destruction, chaos, and just up them to the max and you win :D).

I started working a little bit with the triggers, but still far away from making TD or anything like that.
 
Level 19
Joined
Jan 22, 2011
Messages
3,979
Hi, paillan here, ihave seen your idea, looks like a TD whit a good and not so odd gaming (i like TD but i just dont like the less action they have too monotony) as i have see yuo had no idea form anything instead of terraining, dont feel depresed eveyone has started (and i am not an expert to) i suggest you to find a good basic tutorial for TDs or yust expirement yourself (i had learned many things in that way) if you still dont understand tutorials (some of them look like they were writed for steven hawkins) then ask somebady to send you a map whit the trigers done so you can copy they and have a base to work
 
Level 10
Joined
May 20, 2008
Messages
433
I like the idea, but I think there can be some improvements.
Here are a points I'd like the bring up:
-If your units attack the enemies are the enemies going to ignore them or will they fight back? If they fight back, will they attack your walls? If you decide to make them fight back, it will feel more like a survival game than a TD/Hero Defense (unless done carefully to achieve a hero defense).
-Gold should be the only resource. It will put more weight on the choices the player makes, and will ultimately decide whether or not they can survive.
-How will the training ground work? Right now it sounds like each unit is a hero-type unit and will actually level up by training (which would be a cool idea until you realize how many hero units that will leave you with). Maybe you could have units constantly spawn at the "training ground" to attack to your main base (no mazing, just the enemies and your army), thus forcing the player to multi-task and divide their army effectively. This will, however, require some balance so it does not overwhelm [new] players.
-Not sure about the time limit as opposed to numbered waves. I'll not get into detail less I get really complicated with my above point, but how do you see the main battle working out?

Other than detail polish, this is a really neat ideal. I could help out with triggers (or terrain), but I am NOT doing units again. I tried to do a TD once, but the mix of complicated triggers (and the lack of experience with them years ago), dozens of units and hundreds of unique towers bogged me down until I didn't go on (my idea was very unit/tower idea heavy; more so than most TDs).
 
Level 1
Joined
Jul 31, 2011
Messages
6
I like the idea, but I think there can be some improvements.
Here are a points I'd like the bring up:
-If your units attack the enemies are the enemies going to ignore them or will they fight back? If they fight back, will they attack your walls? If you decide to make them fight back, it will feel more like a survival game than a TD/Hero Defense (unless done carefully to achieve a hero defense).
-Gold should be the only resource. It will put more weight on the choices the player makes, and will ultimately decide whether or not they can survive.
-How will the training ground work? Right now it sounds like each unit is a hero-type unit and will actually level up by training (which would be a cool idea until you realize how many hero units that will leave you with). Maybe you could have units constantly spawn at the "training ground" to attack to your main base (no mazing, just the enemies and your army), thus forcing the player to multi-task and divide their army effectively. This will, however, require some balance so it does not overwhelm [new] players.
-Not sure about the time limit as opposed to numbered waves. I'll not get into detail less I get really complicated with my above point, but how do you see the main battle working out?

Other than detail polish, this is a really neat ideal. I could help out with triggers (or terrain), but I am NOT doing units again. I tried to do a TD once, but the mix of complicated triggers (and the lack of experience with them years ago), dozens of units and hundreds of unique towers bogged me down until I didn't go on (my idea was very unit/tower idea heavy; more so than most TDs).

-The enemy units will fight back, but there wont be any wall to attack since the units will be transported with teleportation device from the future.

-I don't know, you are right, i got 1000 lumber i will invest all in units :D Maybe there will be two but to upgrade them you will need both :D

There will be quantity and quality of the units, the user decides. There will be few training towers at start witch will have spells to learn for the units that is for, upgrading the tower to produce another type of unit or to learn another spell for the unit. There will be tower to upgrade just the damage, armor, movement speed, attack speed... of all units. If i make auto spawning there will not be quantity and quality. If i make it no TD, it will me like Castle Wars, just without castle and with future transportation devices.

They might both be very strong and play like forever, time limit may be a option to choose. At the begging of the game, towers will be a lot stronger then the units, as the game progresses the tower will do only small amount of dmg, or will be there just to give the units some aura.

Thanks for the good word, send you a message read it. And that TD of yours you tried to make, did you made it?
 
Level 10
Joined
May 20, 2008
Messages
433
-The enemy units will fight back, but there wont be any wall to attack since the units will be transported with teleportation device from the future.

-I don't know, you are right, i got 1000 lumber i will invest all in units :D Maybe there will be two but to upgrade them you will need both :D

There will be quantity and quality of the units, the user decides. There will be few training towers at start witch will have spells to learn for the units that is for, upgrading the tower to produce another type of unit or to learn another spell for the unit. There will be tower to upgrade just the damage, armor, movement speed, attack speed... of all units. If i make auto spawning there will not be quantity and quality. If i make it no TD, it will me like Castle Wars, just without castle and with future transportation devices.

They might both be very strong and play like forever, time limit may be a option to choose. At the begging of the game, towers will be a lot stronger then the units, as the game progresses the tower will do only small amount of dmg, or will be there just to give the units some aura.

Thanks for the good word, send you a message read it. And that TD of yours you tried to make, did you made it?

Thanks for the answers. As for my TD, it never got finished. -Oh wow, I found the thread on the forum. It's dating back 3 years, however (indefinitely locked).
 
Status
Not open for further replies.
Top