- Joined
- Nov 30, 2007
- Messages
- 1,202
My ideas are based on the map "Greece".
- Farm Land
- Farm Production
- Food Transport (farm to town)
- Food Transport (town to town)
- Hunger System
- Blacksmith upgrades and limit to 4
- City Capture
- Tech Requirments for buildings.
- Terrain Basic map
- Hermes (upgrades)
- Hephaestus (upgrades)
- Demeter (upgrades)
- Limit temples to one of each type per City
- Create Standard Unit set
- Revise Diplomacy System
- Limit Building of houses
- Make houses decay without food and water
- Add Naval Warfare
- Poseidon (upgrades)
- Food transport by sea
- Revise Fire Mechanics
- Add firefighters to the well
- Figure out which building trains spies
- Faction Names
- Doodads
- Ares (upgrades)
- Athena (upgrades)
- Artemis (upgrades)
- Local tech requirment for units
- King and heir System?
- Wall and Gate construction?
- Facton differences?
Cities
The game is centered around capturing cities to gain resources. Cities have put peasants out of work, they are the main constructing unit of the game. Buildings are owned by the city, so if you capture a city you gain control over the buildings placed there. Most buildings that a city can construct can only be placed inside the city (with the exception of farms).
Core Buildings
City Development
~ Granary: Storages food from farms. Used to resupply army.
~ Well: City watersource, required to build houses and has a ability to summon firefighters.
~ Farm: Produces food for houses and excess can be used to resupply the army.
~ Housing: Produces recruits and population (taxes). (Requires: Granary and Well)
~ Market: Used to trade with other cities, provides gold income when a caravan successfully arrives at another city.
~ Temple: Used to worship a god and specialize the city. (Requires: 2 Houses
~ Academy: Research facility and can train Generals and spies. (Requires: 3 Houses
~ Estate: Tech-Building. Enables recruitment of Generals, heavy cavalry and allows the Academy to research the factions special unit. (Requires: Granary, Well, Market, Temple, Academy, Stables and Blacksmith.)Military Developmen
BarracksPrimary unit producing structure. I wanted to have the garrison have that job, but since I have not drafted a good enough plan to make units teched localy im gonna scrap that idea and have global unit production availability. Alternativly I could split up the barracks into [Barracks] [Archery Range] [Stables] and then make them upgradeable. The problem still remains that I can't limit a buildings upgradeability as I'd like.BlacksmithThis structure does nothing but open up the tech-tree when first built. You can chose to upgrade it into 1 of 4 options, to improve the units trained from this City. The options are as follows: Melee Weapons, Melee Armor, Ranged Weapons and Ranged Armor.
- What other utilities can this building provide?
- Any ideas what a temple of hephaestus should do for this building (if anything)?
~ Garrison
~ Barracks
~ Archery Range
~ Stables
~ Shipyard
Tempels and Gods
The concept behind Temples are to allow each City to specialize in a different area. Different temples worship different gods, and they all give a different bonus. Temples are limited to 1 per City.
Temple Bonuses~ Poseidon: Gives harbors improved defence for ships (Sanctuary of Poseidon) and Gives ships trained here improved durability and speed.
~ Hermes: Merchants and Workers carrying supply will move faster while passing through the area as well as increase the Citys trade income.
~ Ares: Infantry units trained here will be blessed by Ares. There are some options, 1) They start with slightly higher stats, 2) They have a chance to spawn with slightly higher stats (Spirit of Ares), 3) They are fanatics and the more wounded they are the more buffed they become (Ares Fanatics).
~ Aphrodite: The Cities houses are are blessed, increases population size and supply granted by housing.
~ Demeter: Never has the world seen crops grow so quickly, farms in the area are blessed with higher return.
~ Hephaestus: Increases production of blacksmiths.
~ Hades: Fire Resistance and units with fire damage get buffed.
~ Apollo: Citizens remain in the city even though its lacking in food and water.
~ Artemis: Buff Archery.
~ Athena: Bless the cities defenses. Increase nearby units armor and tower damage/hp.
~ Dionysus: NA
~ Zeus: NA
Remaining Unused Specializations:
- Increase taxation
- Improve Cavalary
- Something related to nobles
PriestsTemples can train priest (maximum 6 for every player). The priest have the ability to Worship a deity (channeling spell on Temple) the more are worshiping the same god the faster you finish.
Once you have completed your worship the god you worshiped will grant you a wish. Give you a buff, spell, special unit, or what have you.
~ Apollo: Gives Vision of Enemy Kings.
~ Poseidon: Summon Kraken to fight for you. Cast Doom on enemy ship and the Kraken will spawn there. If the Kraken is already spawned you gain vision of him and can use the same spell to dispell him.
~ Ares: Summons a elite company of Hoplites to fight for you.
~ Demeter: Refills your Granaries that are in need(?)
~ Athena: Gives increased armor to all units in AOE for X minutes.
ResourcesCities with containing houses can train workers, who in turn can harvest wheat, copper and lumber. The resources are neutral structures on the map which the worker can target. Only 1 worker per resource is allowed.
Food (wheat) is used to supply your houses and army to keep them in fighting capacity (if they don't eat they become weaker). It is stored in a Granary.
Copper is used by blacksmiths to produce weapons.
Lumber is used for basically everything.
Gold: You can gold by taxation, trading and selling your resources on the market (maybe the return should diminish depending on how much you have sold lately).
Another idea is to create seasons so you can only farm during a certain period of the year, making people have to keep track of their supplies and manage it. Perhaps they are low and have to much on copper harvesting or lumber. The negative part would be making the game harder, it would perhaps do as a game mode though.
I haven't decided if units weaponry should be weakened during battle. Meaning you have to resupply units with weapons as wel as food.
Fire Mechanics
Some units will have the ability to set things on fire, Catapults with burning fire and slaves. Slaves are extremly weak and if unwatched will get consumed by their own arson. Currently you set buildings on fire by doing 20% of total HP in continues fire-damage, meaning that if you stop attacking for a moment - you will need to start all over. Fires can spread to nearby buildings and do minor AOE damage.
Firefighters are summoned by the Well, obviously they can only attack fire.
- Farm Land
- Farm Production
- Food Transport (farm to town)
- Food Transport (town to town)
- Hunger System
- Blacksmith upgrades and limit to 4
- City Capture
- Tech Requirments for buildings.
- Terrain Basic map
- Hermes (upgrades)
- Hephaestus (upgrades)
- Demeter (upgrades)
- Limit temples to one of each type per City
- Create Standard Unit set
- Revise Diplomacy System
- Limit Building of houses
- Make houses decay without food and water
- Add Naval Warfare
- Poseidon (upgrades)
- Food transport by sea
- Revise Fire Mechanics
- Add firefighters to the well
- Figure out which building trains spies
- Faction Names
- Doodads
- Ares (upgrades)
- Athena (upgrades)
- Artemis (upgrades)
- Local tech requirment for units
- King and heir System?
- Wall and Gate construction?
- Facton differences?
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