• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Icy Td v.10.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Icy Td v.10.2

-30 Waves.
-Waves starts each 40 seconds.
-You can upgrade your builder at Icy Guard.
Requirements: License key, sold by Icy Guard himself. Costs 600 gold.
-6 Differents towers.
-Mod: Easy = 60 lives, Normal = 40 lives, Hard = 20 lives, Extreme = 10 lives, Pro = 1 live, Speed Mod = The Attack Speed And Movement Speed Is Increased For All Buildings And Builders.

New in version 10.2:
-Fixed bugs.
-Added New Mod; Speed Mod.

Map made by Janne_Slayer.
Types:
Type -air To See When The Air Waves Is.
Type -fast To See When The Fast Wave Is.
Type -help If You Need Help.
Type -types To See Which Types You Can Write.
Type -wave To See Which Wave It Is.
Type -version To See Which Version You Playing And Where You Can Download The Newest Version.
Type -icy guard To Be Teleported To Icy Guard. Note! : If Your Builder Has Stucked, Use This To Unstuck Him.
Type -gold <Color on player> To See How Much Gold The Player Have.
Type -gold all To See How Much Gold All Players Have.
Type -results To See The Results Of Tree Room Dialog. Note! : This Can Only Be Written During The Tree Room Selection.
Type -hide To Hide Your Leaderboard.
Type -show To Show Your Leaderboard.

Waves:
Wave 1: HP = 200, MS = 250.
Wave 2: HP = 250, MS = 250.
Wave 3: HP = 300, MS = 250.
Wave 4: HP = 400, MS = 250.
Wave 5: HP = 500, MS = 400 <---- FAST!!!
Wave 6: HP = 600, MS = 250.
Wave 7: HP = 700, MS = 250.
Wave 8: HP = 800, MS = 250.
Wave 9: HP = 900, MS = 250.
Wave 10: HP = 1100, MS = 250 <---- AIR!!!
Wave 11: HP = 1100, MS = 250.
Wave 12: HP = 1200, MS = 250.
Wave 13: HP = 1300, MS = 250.
Wave 14: HP = 1400, MS = 250.
Wave 15: HP = 1600, MS = 250. <---- AIR!!!
Wave 16: HP = 1600, MS = 250.
Wave 17: HP = 1700, MS = 250.
Wave 18: HP = 1800, MS = 400 <----FAST!!!
Wave 19: HP = 1900, MS = 250.
Wave 20: HP = 2100, MS = 250 <---- AIR!!!
Wave 21: HP = 2100, MS = 250.
Wave 22: HP = 2200, MS = 250.
Wave 23: HP = 2300, MS = 250.
Wave 24: HP = 2400, MS = 250.
Wave 25: HP = 2600, MS = 400 <---- FAST AND AIR!!!
Wave 26: HP = 2600, MS = 250.
Wave 27: HP = 2700, MS = 400 <---- FAST!!!
Wave 28: HP = 2800, MS = 250.
Wave 29: HP = 3000, MS = 250.
Wave 30: HP = 4000, ARMOR = 30, MS = 250.

I hope you enjoy.

If you find any bugs, please email me at [email protected] or post a comment.

Please post comments and suggestions.

Map made by Janne_Slayer

Keywords:
tower, defense, fun, wc3, warcraft, battle, net, icy, bnet
Contents

Icy Td v.10.2 (Map)

Reviews
02:15, 3rd Feb 2009 Septimus: I would not going to approve this resources till you send me the unprotected version for inspection. The last time I check the triggering, it was at unacceptable due to memory leak. Till you send it to me, this resources...
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02:15, 3rd Feb 2009
Septimus: I would not going to approve this resources till you send me the unprotected version for inspection. The last time I check the triggering, it was at unacceptable due to memory leak. Till you send it to me, this resources would stay rejected.

Update : Since the author refuse to send unprotected version and based on the previous inspection, this map have been set to permanent rejected.
 
Level 1
Joined
Dec 11, 2008
Messages
1
im sorry but i registerd here to tell the guy that this map sux!!!!!!!!!!!!!!!!!!!!!!!

you put two guys in each lane, they barly do any teamwork.

you make the game pretty damn easy that makes ppl get bored to death in hell.

you put red in middle, red get not even 10 kills after 10 rounds,

there is nothing fun at all in this td.
 
Level 3
Joined
Nov 17, 2008
Messages
17
Hi!

Please post comments and suggestions to the new version.

Icy Td v.8

New Map: Fxed bugs, -wave type deleted, added wave to leaderboard, added tree room; can be entered every 180 seconds, Imba Tower costs 5000g and 5 lumber.

EDIT:
Hi!

Please post comments and suggestions to the new version.

Icy Td v.9

New Map: Fixed bugs, new type -icy guard; Teleports your builder to Icy Guard.

PS. I hosted this game at bnet and they thought it was very fun, so arice you can be jealous if you want but please respect and be quiet.
 
Last edited by a moderator:
Level 31
Joined
May 3, 2008
Messages
3,154
There is nothing to be jealous at and he have the right to voice his opinion as long it doesn't hostile or having the intention to be flamming.

Here is my opinion about this map.

The description at hiveworkshop are barely useful and attractive enough to lure user to download this files. All it written was (Please look at the quote below) which hardly helpful at all. User would like to know the amount of waves, what type of tower available, how many tower available, and how should this TD should be play since different TD have different concept even though they are under the same category.

Icy Td v.9!

Please post comments and suggestions.

Thanks
Zedon93

Terrain left much to be desire at and nothing to be impress about, it would be nicer if it look great just like Azure TD and not another plain terrain such as Green TD or Mafa TD terrain.

Infact, the fire blue doodad was add in a massive amount and causing the game to be laggy for those with poor computer graphic and it should be remove.

Coding or should I said triggering was set at extremely poor standard, it have way too many memory leak which could cause a serious lag during the late game. Some of the trigger could be set in much simple and efficient way which naturally could reduce the loading time and map size such as this trigger below.

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player - Add Player 1 (Red) Current gold to 300
      • Player - Add Player 2 (Blue) Current gold to 300
      • Player - Add Player 3 (Teal) Current gold to 300
      • Player - Add Player 4 (Purple) Current gold to 300
      • Player - Add Player 5 (Yellow) Current gold to 300
      • Player - Add Player 6 (Orange) Current gold to 300
      • Player - Add Player 7 (Green) Current gold to 300
      • Player - Add Player 8 (Pink) Current gold to 300
      • Player - Add Player 9 (Gray) Current gold to 300
You can increase the efficiency just by merely setting it this way.

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Player - Add 300 to (Picked player) Current gold)
The hotkey for those structure are not visible as well, how do you expect user to know which hotkey is for the tower.

If the hotkey for Air Tower is "A", it should be highlight like this "Air Tower" and not let it be normal like "Air Tower".

The coding of this TD is way too bad to make it playable.

Unacceptable and rating is 1/5.
 
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