Post the abilities and their codes in the description, thanks.
-Alright Water Shield has no learning description nor spell description.
-Nor Bolts of Frost and Star of Frost
FROZEN ORB
-Frozen Orb uses a custom region, please change to PlayableMapArea.
-The sound trigger leaks a location.
-Your indexing method is very bad, please learn a different one, recycling one.
-The orb damage relies on another spell wtf?
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Set OrbDamage[OrbCV] = ((Random real number between 18.00 and 40.00) + ((Random real number between 10.00 and 15.00) x (Real((Level of Entangle Circle for Caster[OrbCV])))))
-The movement loop trigger is on at all times, change it to turn off and turn on with the indexing.
-Gosh merge your triggers.
-You're stacking events for every spell cast, that's really bad as events can't be removed unless the trigger is removed too.
-What is the Temp trigger for?
FROST NOVA
-leaks location
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Unit - Create 1 Force Glacier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
ICE DOME
-Seems to have proper indexing.
-Still uses another spell for the damage.
CIRCLE OF FROST
-Leaks 288 times each cast. Location + Offset.
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Special Effect - Create a special effect at ((Target point of ability being cast) offset by 525.00 towards (2.50 x (Real((Integer B)))) degrees) using Abilities\Spells\Undead\FrostArmor\FrostArmorTarget.mdl
And that's only that action (in a loop).
-Leak location
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Unit - Create 1 Blizzard Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 0.00 degrees
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Unit - Order (Last created unit) to Human Archmage - Blizzard (Target point of ability being cast)
-Leak unit group
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Unit Group - Pick every unit in (Units within 550.00 of (Target point of ability being cast)) and do (Actions)
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Loop - Actions
-And location leak again
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Unit - Create 1 Freeze Dummy for (Owner of (Casting unit)) at (Position of (Triggering unit)) facing 0.00 degrees
-Uses a wait which will ruin the MUI.
WATER SHIELD
-Leaks so much so I will just tell the leaks.
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Special Effect - Create a special effect at ((Position of WS_Caster) offset by 100.00 towards WS_Number degrees) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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Unit - Cause WS_Caster to damage (Random unit from (Units within 200.00 of (Position of WS_Caster) matching (((Matching unit) belongs to an enemy of (Owner of WS_Caster)) Equal to True))), dealing 10.00 damage of attack type Spells and damage type Normal
Those 50 times per second for 10 seconds.
-Not MUI
BOLTS OF FROST
-Leaks all over the place, showing the whole trigger
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
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Unit - Create 1 Dummy1 for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 2.00 towards (2.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
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Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Last created unit)) offset by 900.00 towards (100.00 x (Real((Integer A)))) degrees)
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Unit - Create 1 Dummy2 for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 900.00 towards (100.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
STAR OF FROST
-Leaks the most. Bye.
I'll rate this 1/5 and vote for rejection atm. Needs alot of fix and you say it's all your spells, I doubt it, ALOT. There is so much different coding style between each spell so...