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Icey Spell Pack v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Okay, I hope you all enjoy these spells and if you seen them off somewhere else well dont worry i came up with these spells myself! So please dont say i copied someone because i didnt. Enjoy The Spellpack. Please give credits if you use on your map!

Keywords:
Ice Spellpack Frost Spells Freezing Freeze
Contents

NinjaofWind's Spells (Map)

Reviews
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 16:33, 6th Feb 2011 TriggerHappy: Remove all the leaks. Don't use custom value, use hashtables. Some of the spells are too simple to even be approved.
12th Dec 2015
IcemanBo: Too long time as NeedsFix. Rejected.

16:33, 6th Feb 2011
TriggerHappy:
  • Remove all the leaks.
  • Don't use custom value, use hashtables.
  • Some of the spells are too simple to even be approved.
 
First, a description of these is the unfortunate, the second set trigger, the third LS's against the rules.
So, when all these things considered, First+Second+Third the result is REJECTED
I recommend you to read the rules,since this will surely be rejected.Think about it!?!
 
Post the abilities and their codes in the description, thanks.

-Alright Water Shield has no learning description nor spell description.

-Nor Bolts of Frost and Star of Frost

FROZEN ORB

-Frozen Orb uses a custom region, please change to PlayableMapArea.

-The sound trigger leaks a location.

-Your indexing method is very bad, please learn a different one, recycling one.

-The orb damage relies on another spell wtf?

  • Set OrbDamage[OrbCV] = ((Random real number between 18.00 and 40.00) + ((Random real number between 10.00 and 15.00) x (Real((Level of Entangle Circle for Caster[OrbCV])))))
-The movement loop trigger is on at all times, change it to turn off and turn on with the indexing.

-Gosh merge your triggers.

-You're stacking events for every spell cast, that's really bad as events can't be removed unless the trigger is removed too.

-What is the Temp trigger for?

FROST NOVA

-leaks location

  • Unit - Create 1 Force Glacier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
ICE DOME

-Seems to have proper indexing.

-Still uses another spell for the damage.

CIRCLE OF FROST

-Leaks 288 times each cast. Location + Offset.
  • Special Effect - Create a special effect at ((Target point of ability being cast) offset by 525.00 towards (2.50 x (Real((Integer B)))) degrees) using Abilities\Spells\Undead\FrostArmor\FrostArmorTarget.mdl
And that's only that action (in a loop).

-Leak location
  • Unit - Create 1 Blizzard Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 0.00 degrees
  • Unit - Order (Last created unit) to Human Archmage - Blizzard (Target point of ability being cast)
-Leak unit group

  • Unit Group - Pick every unit in (Units within 550.00 of (Target point of ability being cast)) and do (Actions)
    • Loop - Actions
-And location leak again

  • Unit - Create 1 Freeze Dummy for (Owner of (Casting unit)) at (Position of (Triggering unit)) facing 0.00 degrees
-Uses a wait which will ruin the MUI.

WATER SHIELD

-Leaks so much so I will just tell the leaks.

  • Special Effect - Create a special effect at ((Position of WS_Caster) offset by 100.00 towards WS_Number degrees) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
  • Unit - Cause WS_Caster to damage (Random unit from (Units within 200.00 of (Position of WS_Caster) matching (((Matching unit) belongs to an enemy of (Owner of WS_Caster)) Equal to True))), dealing 10.00 damage of attack type Spells and damage type Normal
Those 50 times per second for 10 seconds.

-Not MUI

BOLTS OF FROST

-Leaks all over the place, showing the whole trigger

  • For each (Integer A) from 1 to 15, do (Actions)
    • Loop - Actions
      • Unit - Create 1 Dummy1 for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 2.00 towards (2.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Last created unit)) offset by 900.00 towards (100.00 x (Real((Integer A)))) degrees)
      • Unit - Create 1 Dummy2 for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 900.00 towards (100.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
      • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
      • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
STAR OF FROST

-Leaks the most. Bye.

I'll rate this 1/5 and vote for rejection atm. Needs alot of fix and you say it's all your spells, I doubt it, ALOT. There is so much different coding style between each spell so...
 
ur spell leaks ALOT
Btw, 2 or 3 of them are kinda familiar to ones i saw in someone else's spell pack, but i dont want to elaborate on that.

And btw, the dummies give u food lol
I had high upkeep when i casted the spell XD
And u should fix the descriptions of some spells.
Post your triggers too.
i wont go into anymore details for now.
plz work on this spell and add some documentation.

btw i like water shield :)
 
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