• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

IceCrown Doodads

Status
Not open for further replies.
Level 8
Joined
May 15, 2008
Messages
492
I need a couple of doodad models from these screenshots:

http://www.towneh.net/albums/wotlkalpha/icecrown_citadel.jpg

The small spikes hanging from the larger spikes and the huge well kinda spikes that hold up the bridge.

http://spicytunas.com/wp-content/uploads/2008/11/icecrown.jpg

The arch kinda objects coming out of the wall and a seprate doodad for the wall itself. It would be nice if you could also make a gate like that without the extra objects on top of it and the spikes on the walls plus the flags.

All help would be appreciated.
 
Level 8
Joined
May 15, 2008
Messages
492
Sorry, if you don't understand what I meant. I wanted the doodads made sepratly. Thinking about it, its pretty simple but I can't model or skin yet. I wanted the walls sepratly, the spikes sepratly, the bridges sepratly, the gate sepratly, and the arches coming out of the walls sepratly.
 
Level 8
Joined
May 15, 2008
Messages
492
I can't. The spikes is supposed to be one spike. Look at the screenshots. The spikes are all seprate. I wanted to use Crypt Lord Impale but that has a animation. All others like the archesout of the wall(look at the pics, it might not be arches) can't be made in the WE unless you use literally 30 doodads for each and that would lag a lot.
 
Level 16
Joined
Jan 5, 2008
Messages
1,805
I try to do this one, if I have understand what you mean.


icecrowncitadel2.jpg

 
Status
Not open for further replies.
Top