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I wonder, why doesn't those particles wotk ingame

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Level 8
Joined
Feb 21, 2005
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110
The emitters don't have
Code:
	Rows 1,
	Columns 1,

So the fixed emitters are

Code:
ParticleEmitter2 "Bubbles" {
	ObjectId 3,
	Parent 2,
	Additive,
	static Speed 44.3,
	static Variation 1,
	static Latitude 72.5,
	static Gravity 0,
	static EmissionRate 53.6,
	static Width 1,
	static Length 1,
	Visibility 1 {
		DontInterp,
		4600: 0,
	}
	SegmentColor {
		Color { 0.945098, 0.74902, 0.494118 },
		Color { 0.929412, 0.686275, 0.360784 },
		Color { 0.92549, 0.666667, 0.317647 },
	},
	Alpha { 255, 255, 0 },
	ParticleScaling { 5, 3, 1 },
	LifeSpanUVAnim { 0, 0, 1 },
	DecayUVAnim { 0, 0, 1 },
	TailUVAnim { 0, 0, 1 },
	TailDecayUVAnim { 0, 0, 1 },
	Rows 1,
	Columns 1,
	TextureID 2,
	Time 0.5,
	LifeSpan 0.345,
	TailLength 0.35,
	Unshaded,
	Unfogged,
	Head,
}
ParticleEmitter2 "WaterMagic" {
	ObjectId 4,
	Parent 2,
	Additive,
	static Speed 44.3,
	static Variation 1,
	static Latitude 72.5,
	static Gravity 0,
	static EmissionRate 53.6,
	static Width 1,
	static Length 1,
	Visibility 1 {
		DontInterp,
		4600: 0,
	}
	SegmentColor {
		Color { 0.945098, 0.74902, 0.494118 },
		Color { 0.929412, 0.686275, 0.360784 },
		Color { 0.92549, 0.666667, 0.317647 },
	},
	Alpha { 255, 255, 0 },
	ParticleScaling { 5, 3, 1 },
	LifeSpanUVAnim { 0, 0, 1 },
	DecayUVAnim { 0, 0, 1 },
	TailUVAnim { 0, 0, 1 },
	TailDecayUVAnim { 0, 0, 1 },
	Rows 1,
	Columns 1,
	TextureID 3,
	Time 0.5,
	LifeSpan 0.345,
	TailLength 0.35,
	Unshaded,
	Unfogged,
	Head,
}
 
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