- Joined
- Mar 2, 2010
- Messages
- 3,069
Additional portals provide extra creatures equal to the first portal (in dungeon keeper 2 each additional portal added just a few creatures to the limit)
The dig tool isnt on the pointer when the player deselects something else
The creatures wont go to a different hatchery if the closest is empty (instead choosing to leave)
The payday doesnt seem to exist
Possession have to researched.(in dungeon keeper 1 and 2 it is always there without research)
The dungeon keeper 2 like interface is good however
Hathering of resources used for training is too slow compared to the training costs (seems that the training speed is too fast)
Research is using a menu rather than being automatic (in both dungeon keeper 1 and 2 the research route is fixed)
If you fix those issues and add the missing stuff it will be very good.
The dig tool isnt on the pointer when the player deselects something else
The creatures wont go to a different hatchery if the closest is empty (instead choosing to leave)
The payday doesnt seem to exist
Possession have to researched.(in dungeon keeper 1 and 2 it is always there without research)
The dungeon keeper 2 like interface is good however
Hathering of resources used for training is too slow compared to the training costs (seems that the training speed is too fast)
Research is using a menu rather than being automatic (in both dungeon keeper 1 and 2 the research route is fixed)
If you fix those issues and add the missing stuff it will be very good.
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