[General] I need to change the "Build Structure" skill's hotkey

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Level 30
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Jul 31, 2010
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Hello guys, I had a problem regarding about the build structure skill, I'm looking for the field where I can find and change the skill's hotkey, name, position etc. As pointed on the image below:

194715-albums4664-picture99987.jpg

I looked it up at the Standard Abilities on the Object Editor, but its not there. Does anyone know where to find the skill? thanks in advance. :thumbs_up:
 
Level 21
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Such skill doesn't exist in the Object Editor. Even if you look up at the skills of the Acolyte, you'll not find Summon Building, rather you'd find Unsummon Building. I've rummaged in the whole World Editor (Gameplay Constants, Object Editor, Configure Controls, Preferences) and there isn't anything that can change that humble hotkey. :vw_sad:
 
Level 23
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I was generating custom hotkeys(here), I just checked the list, and the entry is:

//build (undead)
[CmdBuildUndead]
Hotkey=B

Seems there is no ability nor a Gameplay description for such a thing, so you can only change it locally via the upper method.

It is probably hard coded tho, because there is no ability that the Acolyte posesses that would relate to this
 
Level 24
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Thank you guys for answering, this is probably the only skill button that is not editable.
Say wut?

Ok now we do it a bit differently.
For the action "Build" there are 4 additional actions (race specifics).
So there are 5 (instead of one) tooltips, hotkeys, icons, etc.
You have to change the one for the race and not the regular one.

Change this to whatever you want:
[CmdBuildHuman]
Tip=|cffffcc00B|ruild Structure
Ubertip="Brings up a list of the available buildings that you may choose to construct."
Hotkey=B

Then make your icon and import it and name it "ReplaceableTextures\CommandButtons\BTNHumanBuild.blp" in the import manager.

This will give a different icon, different hotkey, different tooltip.
For different location in HUD, you have to edit CommandFunc.txt to make it at the right position.

(CommandStrings.txt and CommandFunc.txt must be imported to Units\...)
 
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