- Joined
- Nov 29, 2010
- Messages
- 776
Make all these Hero abilities. Just set the stats of the abilities to anything and I'll edit them myself. +rep
Hero 1
Ability 1 (Whipcrack):
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same.
Ability 2 (Quake) :
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade.
Ability 3 (Fear Aura):
Enemy units have decreased armor and attack speed. Decreases more armor and attack speed as you upgrade.
Final Ability (Mighty Blow):
Greatly damages(like almost instant kill) the next unit the hero attacks. Can be turned on/off but not like an autocast or passive skill.
Hero2
Ability 1 (Eye of Kilrogg):
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second.
Ability 2 (Tornado):
Summons a mobile tornado(much like the Naga Sea Witch's except this isn't invulnerable and lasts lesser). Lasts longer as you upgrade it.
Ability 3 (Inferno Totem):
Creates an immobile totem that lasts for 5 seconds. It explodes when the 5 seconds are up but does nothing when it dies. The damage becomes greater and the totem's life is increased as you upgrade the skill.
Final Ability (Incite Chaos):
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player.
I know it's too much, but I'm just not sure how to make these myself (((
Hero 1
Ability 1 (Whipcrack):
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same.
Ability 2 (Quake) :
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade.
Ability 3 (Fear Aura):
Enemy units have decreased armor and attack speed. Decreases more armor and attack speed as you upgrade.
Final Ability (Mighty Blow):
Greatly damages(like almost instant kill) the next unit the hero attacks. Can be turned on/off but not like an autocast or passive skill.
Hero2
Ability 1 (Eye of Kilrogg):
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second.
Ability 2 (Tornado):
Summons a mobile tornado(much like the Naga Sea Witch's except this isn't invulnerable and lasts lesser). Lasts longer as you upgrade it.
Ability 3 (Inferno Totem):
Creates an immobile totem that lasts for 5 seconds. It explodes when the 5 seconds are up but does nothing when it dies. The damage becomes greater and the totem's life is increased as you upgrade the skill.
Final Ability (Incite Chaos):
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player.
I know it's too much, but I'm just not sure how to make these myself (((