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I need help in model animation transfer

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Ah shit, main problem is a Knight model, the doble boneset and the weird rigging have always keep me away from work with it.

My option is use MDLVIS to cut the horse from the raider. Them transfer the mesh to the horseless knight and last transfer the animation from the mounted rifleman to the new model.
 
Ok, the model attached is the Knight riding the No-RiderHorse. This model doesn't have the double skeleton and is far more linear to work. The rider Root is attached to the horse in the proper position and the bones have been renamed to made easier the process of transfer information.

What you need to do is get a mounted rifleman model be the Spanish conqueror or the one by Sellenisko and transfer the animations from the rider, into this model.
 

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The spanish use custom textures, the old hive created artificial paths with the custom textures, you need to open the model and remove the /texture/ path.

Here is the model with the animations transfered, you can use mdlvis to delete the unused or request to fill them with new animations. Good luck
 

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