I mean, I am good at making tiggers, I created some tiggers for my Battleships map, and I think I am only one player that knows how to go faster than 522 max ground speed in map. But, I just need a world editor partner who I can talk to that knows the tigger system well. Because I need help how to make a tigger.
1. For hook from allied ship to enemy ship, and pull... the hook can only success through the sea, but if there's cliff or wall, the hook will stop there and the hook go back to allied ship, but couldn't reach enemy ship because it's behind cliff, or wall, or defense tower. Also, when the ship start throwing the hook, the ship need to be automatically stopped and don't move for until the hook comes back to its allied ship who threw the hook.
2. I am trying to make a Capture the Flag mode, carrying flag on allied ship and dodge enemy ships to the allied base to capture the flag from enemy base that stolen the enemy flag. Also, need the tigger for how many captured flags total in multiboard like kills and deaths total.
3. For each team can only have 2 same ships limit on each ship of all ships in the shop that buying new ships for the all time.
4. I need to make a bounty system like DOTA, that a allied player with assist from other allied ships to kill enemy ship, and share the bounty for killing on one enemy ship by 2 or more allied ships, with leaving the message on game that says "Allied Player killed Enemy Player." Plus, to make other bounty system for if a allied player killed 5 enemy players without dying, the bounty on head of allied player who killed 5 players without dying get 500 golds, and enemy players will go after the allied player's bounty head for 500 golds.