First I have to be honest. I never buy Wc3. I downloaded it from the internet or Copy it from internet cafe since I was just a elementary kid.
Now I stuck on 1.26 version of the World Editor and want to Upgrade it and Ultimately Pay for all my sin for pirating the game since young age.
BUT
I heard so many good things about the latest World Editor but Don't sure the things I heard is true or not so please correct me If It's wrong.
And I will be so grateful If you guy tell me about other good things in the Latest World Editor which can Open Much more way to customize the map.
Okay
here are What I heard:
1) It can edit the ability data field via trigger which mean I can change the field data in the actual wc3 gameplay. It allows me to make spell like:
-Slow poison Damage based on Hero's Agility
-Gain Armour based on Hero's INT.
-Critical Damage Multiplier based on Here's Level.
-Bonus Damage based on Hero Max HP
2) It has general unit Damage detection event in it so No need to Import Community's Damage Detection Anymore.
3) It can edit the Unit data field via trigger which mean I can change a unit HP or Base Damage based on My Hero Attribute or maybe my gold and lumber.
4) It can detect hero attack damage as Integer or Real (A sum of Hero Primary Attribute , Items , Buff) and allow me to create spell that deal damage based on the hero's attack Damage like these spell from Dota2
Now I stuck on 1.26 version of the World Editor and want to Upgrade it and Ultimately Pay for all my sin for pirating the game since young age.
BUT
I heard so many good things about the latest World Editor but Don't sure the things I heard is true or not so please correct me If It's wrong.
And I will be so grateful If you guy tell me about other good things in the Latest World Editor which can Open Much more way to customize the map.
Okay
here are What I heard:
1) It can edit the ability data field via trigger which mean I can change the field data in the actual wc3 gameplay. It allows me to make spell like:
-Slow poison Damage based on Hero's Agility
-Gain Armour based on Hero's INT.
-Critical Damage Multiplier based on Here's Level.
-Bonus Damage based on Hero Max HP
2) It has general unit Damage detection event in it so No need to Import Community's Damage Detection Anymore.
3) It can edit the Unit data field via trigger which mean I can change a unit HP or Base Damage based on My Hero Attribute or maybe my gold and lumber.
4) It can detect hero attack damage as Integer or Real (A sum of Hero Primary Attribute , Items , Buff) and allow me to create spell that deal damage based on the hero's attack Damage like these spell from Dota2