• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Quick question about the right trigger..

Status
Not open for further replies.
To detect if auto-cast is on:
  • get unit
  • Events
    • Unit - A unit is issued an order with no target
  • Conditions
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Issued order) Equal to (Order(flamingarrows))
      • Then - Actions
        • Unit Group - Add (Triggering unit) to BonusGrp
      • Else - Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Issued order) Equal to (Order(unflamingarrows))
          • Then - Actions
            • Unit Group - Remove (Triggering unit) from BonusGrp
          • Else - Actions
Now, just check if unit is in group to run actions:
  • call bonus
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
      • (GDD_DamageSource is in BonusGrp) Equal to True
    • Actions
      • // your stuff here
 
this...
  • bonusdam
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
      • (Level of Searing Arrows for GDD_DamageSource) Greater than 0
    • Actions
      • Trigger - Turn off (This trigger)
      • Custom script: if GetUnitCurrentOrder(udg_GDD_DamageSource)==852173 then
      • Set bonusdam = (GDD_Damage x 1000.00)
      • Unit - Cause GDD_DamageSource to damage GDD_DamagedUnit, dealing bonusdam damage of attack type Spells and damage type Normal
      • Custom script: endif
      • Trigger - Turn on (This trigger)
 
Status
Not open for further replies.
Top