Kusanagi Kuro
Hosted Project: SC
- Joined
- Mar 11, 2012
- Messages
- 708
Hello everyone. I have used this Damage Engine for several weeks but there are two things I'm still not sure how they work:
The first one is about the DamageEventOverride. I'm not sure how this variable work as a condition (what will happen if I set it to true and what will happen if I set it to false???).
The second one is about the custom type of damage. I dont know why the damage engine has this. In the trigger, it set: DamageTypeSpell = 1, DamageTypeDOT = 2 and DamageTypeRanged = 3. Why do it need to set these values and what effect do these value make to the game? I really want to trigger all the spells in my map so I can detect the physical attack damage and the damage from the spells so I need to know how the custom type of damage works.
Thks for reading.
Here is the link of the system (though it's pretty popular): http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v2-2-1-0-a-201016/?prev=d%3Dlist%26r%3D20%26u%3DBribe.
The first one is about the DamageEventOverride. I'm not sure how this variable work as a condition (what will happen if I set it to true and what will happen if I set it to false???).
The second one is about the custom type of damage. I dont know why the damage engine has this. In the trigger, it set: DamageTypeSpell = 1, DamageTypeDOT = 2 and DamageTypeRanged = 3. Why do it need to set these values and what effect do these value make to the game? I really want to trigger all the spells in my map so I can detect the physical attack damage and the damage from the spells so I need to know how the custom type of damage works.
Thks for reading.
Here is the link of the system (though it's pretty popular): http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v2-2-1-0-a-201016/?prev=d%3Dlist%26r%3D20%26u%3DBribe.