No clue guys, sorry
EDIT: I SOLVED IT! this is the correct trigger apparently there was something wrong using mutiple "and" this is the correct trigger
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Boss_Loop Equal to 5
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Then - Actions
- Trigger - Turn off (This trigger)
- Unit - Unhide Boss2_Unit
- Unit - Move Boss2_Unit instantly to (Center of Boss 2 Zone <gen>)
- Unit - Order Boss2_Unit to Night Elf Druid Of The Claw - Night Elf Form
- Unit - Order Boss2_Unit to Attack (First unit from (Units in Move2 Heroes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)))))
- Wait 14.00 seconds
- Set Boss_Action = (Random integer number between 2 and 5)
- Trigger - Turn on Boss 2 Check <gen>
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Else - Actions
- Set Boss_Loop = (Boss_Loop + 1)
- Set Boss_RandomPoint = (Position of (Random unit from (Units in Move2 Heroes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True))))))
- Special Effect - Create a special effect at Boss_RandomPoint using war3mapImported\SandExplosion.mdx
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 250.00 of Boss_RandomPoint matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)))) and do (Actions)
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Loop - Actions
- Set Boss_TempLoc[1] = (Position of (Picked unit))
- Unit - Create 1 Dummy Unit for Player 11 (Dark Green) at Boss_TempLoc[1] facing Default building facing degrees
- Set Boss_Dummy = (Last created unit)
- Unit - Add Entangling Roots Boss 2 to Boss_Dummy
- Unit - Order Boss_Dummy to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
- Unit - Add a 2.00 second Generic expiration timer to Boss_Dummy
- Custom script: call RemoveLocation (udg_Boss_TempLoc[1])
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Loop - Actions
- Custom script: call RemoveLocation (udg_Boss_RandomPoint)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Boss 2 Action 1
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Events
- Time - Every 3.00 seconds of game time
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Boss_Loop Equal to 5
-
Then - Actions
- Trigger - Turn off (This trigger)
- Unit - Unhide Boss2_Unit
- Unit - Move Boss2_Unit instantly to Boss_RandomPoint
- Unit - Order Boss2_Unit to Night Elf Druid Of The Claw - Night Elf Form
- Unit - Order Boss2_Unit to Attack (First unit from (Units in Move2 Heroes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)))))
- Wait 14.00 seconds
- Set Boss_Action = (Random integer number between 2 and 5)
- Trigger - Turn on Boss 2 Check <gen>
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Else - Actions
- Set Boss_Loop = (Boss_Loop + 1)
- Set Boss_RandomPoint = (Position of (Random unit from (Units in Move2 Heroes <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True))))))
- Special Effect - Create a special effect at Boss_RandomPoint using war3mapImported\SandExplosion.mdx
- Set Boss1_SFX = (Last created special effect)
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 160.00 of Boss_RandomPoint matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True))) and do (Actions)
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Loop - Actions
- Trigger - Turn off (This trigger)
- Unit - Create 1 Dummy Unit for Player 11 (Dark Green) at (Center of Move2 Heroes <gen>) facing Default building facing degrees
- Set Boss_Dummy = (Last created unit)
- Unit - Add Entangling Roots Boss2 to Boss_Dummy
- Unit - Add a 1.50 second Generic expiration timer to Boss_Dummy
- Unit - Order Boss_Dummy to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
- Unit - Unhide Boss2_Unit
- Unit - Move Boss2_Unit instantly to Boss_RandomPoint
- Unit - Order Boss2_Unit to Night Elf Druid Of The Claw - Night Elf Form
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Loop - Actions
- Special Effect - Destroy Boss1_SFX
- Custom script: call RemoveLocation (udg_Boss_RandomPoint)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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