The question may be obvious , but there is a part in here that isnt working , and i think is the targeting unit part. The dummy ability has no mana and no cooldown btw. I really know im missing something
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Events
- Time - Every (Random real number between 8.00 and 20.00) seconds of game time
- Conditions
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Actions
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Fight Arena <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)))) and do (Actions)
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Loop - Actions
- Set Setback_Group = (Last created unit group)
- Set Setback_Unit = (Random unit from Setback_Group)
- Set Setback_Point = (Position of Setback_Unit)
- Unit - Create 1 Dummy Unit for Player 11 (Dark Green) at Setback_Point facing Default building facing degrees
- Unit - Add Curse (Setback 5 secs) to Setback_Dummy
- Unit - Add a 1.50 second Generic expiration timer to Setback_Dummy
- Unit - Order Setback_Dummy to Undead Banshee - Curse Setback_Unit
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Loop - Actions
- Custom script: call RemoveLocation (udg_Setback_Point)