- Joined
- Jun 10, 2019
- Messages
- 69
Hi all,
In short, I'm making a MOBA (I have no delusions of it getting big/getting rich or famous off this; it's just something that my friends and I might play some day) and I could use more character concepts.
Here are two example characters I've made:
Note: all healing and damage scales with one of a character's attribute (intelligence, for all of these abilities)
Q: Fires a projectile that collides with the first enemy unit hit, dealing damage and stuns them for a brief duration
W: Heals an allied unit over time
E: Turns an allied unit invisible
R (Ultimate): Instantly heals all allied heroes
And the other:
R (Ultimate): Empowers the next ability used within 8 seconds; this character starts with 1 point in their ultimate at level 1 and can upgrade it at level 6
Q: Fires a bolt of light that collides with the first enemy hit, damaging and blinding (Curse spell) them for a few seconds
Empowered: Deals bonus damage
W: Creates a tether between the caster and a unit (either allied or enemy). So long as the tether remains unbroken (the units stay within a set distance), a tethered ally is healed or a tethered enemy is damaged.
Empowered: Deals bonus damage/healing and speeds up the caster when used
R: Creates a protective barrier around a target that absorbs the next X incoming damage within 6 seconds (barrier scales with intelligence)
Empowered: Grants a speed boost to the shield recipient
I hope that this gives a general idea of my triggering skill level, but I'm definitely willing to learn, so throw out your most ambitious ideas and I'll do my best to make them happen!
If I do use your idea in the game, I'll be sure to credit you (your username, unless you would prefer something else).
Thanks!
Edit: Also, I apologize if this isn't the right forum to post this. If you direct me to the right place, I'll be sure to delete and repost it there. Thanks!
In short, I'm making a MOBA (I have no delusions of it getting big/getting rich or famous off this; it's just something that my friends and I might play some day) and I could use more character concepts.
Here are two example characters I've made:
Note: all healing and damage scales with one of a character's attribute (intelligence, for all of these abilities)
Q: Fires a projectile that collides with the first enemy unit hit, dealing damage and stuns them for a brief duration
W: Heals an allied unit over time
E: Turns an allied unit invisible
R (Ultimate): Instantly heals all allied heroes
And the other:
R (Ultimate): Empowers the next ability used within 8 seconds; this character starts with 1 point in their ultimate at level 1 and can upgrade it at level 6
Q: Fires a bolt of light that collides with the first enemy hit, damaging and blinding (Curse spell) them for a few seconds
Empowered: Deals bonus damage
W: Creates a tether between the caster and a unit (either allied or enemy). So long as the tether remains unbroken (the units stay within a set distance), a tethered ally is healed or a tethered enemy is damaged.
Empowered: Deals bonus damage/healing and speeds up the caster when used
R: Creates a protective barrier around a target that absorbs the next X incoming damage within 6 seconds (barrier scales with intelligence)
Empowered: Grants a speed boost to the shield recipient
I hope that this gives a general idea of my triggering skill level, but I'm definitely willing to learn, so throw out your most ambitious ideas and I'll do my best to make them happen!
If I do use your idea in the game, I'll be sure to credit you (your username, unless you would prefer something else).
Thanks!
Edit: Also, I apologize if this isn't the right forum to post this. If you direct me to the right place, I'll be sure to delete and repost it there. Thanks!