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When I try to use syntax check in WE, it says the common.j cant be found and to put it with TESH.dll. It is in the same folder as TESH and it still doesn't work. Hopefully someone can help me out a bit.
Do you have the latest version of Jass NewGen Pack? Maybe try putting common.j in the "includes" folder in TESH? I've heard that this error has happened to other people also, it's an unfixed bug probably. But maybe there's a solution (check on wc3campaigns the Jass NewGen Pack thread).
Thank you, I couldn't get it too check any code, but for some reason it just decided to work after I restarted my computer. Thank you. Also, I got NewGen from your sig. I saw the post in another thread and decided to have a look.
One more question, What does the "BJs" everyone talks about mean? I know they are JASS functions but what does the BJ mean? Thanks again
It stands for blizzard.j, and it means it's in the "blizzard.j" jass file, a file full of predefined custom functions. Generally, they're bad, because they're wrappers with no or minimal extra functionality.
Example:
JASS:
//"native"
native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean
//"BJ"
function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean
return UnitAddAbility(whichUnit, abilityId)
endfunction
Note that not all BJs end in "BJ". Often, they will end in "Swap", "Swapped", etc, or just not have any special ending.
The one thing I didn't get about TESH.......Why does it have a sintax checker if NewGen already has a perfectly good one? What's the point in having 2 sintax checkers?
The one thing I didn't get about TESH.......Why does it have a sintax checker if NewGen already has a perfectly good one? What's the point in having 2 sintax checkers?
Nope. But you can make that game script on your own. If you noticed, each unit/destructable/item/region/rect...... you place on your terrain, they're all just a visualized script, so you can put them there manually.
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