- Joined
- Dec 9, 2014
- Messages
- 176
So everything has been working great up to this point where a dialog box is supposed to be created and then shown in order to continue the conversation. It has no problem displaying the game message but the dialog box that's supposed to show right after, just isn't. The bit that isn't working is at the very bottom. Any help as to why would be much appreciated.
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Buckley Diag 1
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Events
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Dialog - A dialog button is clicked for BuckleyIntroDiag[1]
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to BuckleyDiagButton[1]
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Then - Actions
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Game - Display to Player Group - Player 1 (Red) the text: (CharacterName[1] + :"Just passing through. Trying to find the Citadel of Argartharis.")
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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BuckleyPork Equal to 0
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Then - Actions
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Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaBuckley|r...
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Item - Create Roasted Pork at (Position of Buckley |cffffcc002|r 0002 <gen>)
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Item - Set charges remaining in (Last created item) to 2
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Set BuckleyPork = 1
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Unit - Unpause all units
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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BuckleyPork Equal to 1
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Then - Actions
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Unit - Unpause all units
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Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaBuckley|r...
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to BuckleyDiagButton[2]
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Then - Actions
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Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaBuckley|r...
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Unit - Unpause all units
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to BuckleyDiagButton[3]
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Then - Actions
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Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaBuckley|r...
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Dialog - Create a dialog button for BuckleyIntroDiag[2] labelled "Yeah, we got him p...
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Set BuckleyDiagButton[4] = (Last created dialog Button)
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Dialog - Create a dialog button for BuckleyIntroDiag[2] labelled "Yeah, he sent me o...
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Set BuckleyDiagButton[5] = (Last created dialog Button)
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Wait 5.00 seconds
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Dialog - Show BuckleyIntroDiag[2] for Player 1 (Red)
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Else - Actions
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Last edited: