Good day fellow hiveworkshop-members!
I. Introduction
My name is Hades), also known as M1PY and I'm here to present you an idea I came across lately.
To add to my person, I'm 19 years old and a law student from Germany.
I know the movie has been out for a while now but the story is yet to be continued. However, I got inspired by the general idea of it and after having just finished an other project I was cooperating with, I thought it might actually be great to realize this idea and create such a map, because I somehow felt some uniqueness in it.
Being inspired by the movie does however not mean that I do want to copy the film's elements 1 by 1, instead just taking it as a guideline on how to work on the map hopefully in near future.
Credits to HamsterGubben for allowing me to use his original thoughts on this one and to members of Clan VFR for actively contributing thoughts and feedback to his original idea.
II. Theme
- Objectives
The fundamental idea will be a FFA mixed with survival elements. The ultimate goal for the survivors is to be the last one standing. This can be archieved in a couple of ways, all depending on which class you are going to chose to play. The goal for the sponsors is to help their favorites become the last one standing in order to win.
- Map Details
- Map Size
128x128 - 256x256 or even bigger, playable area should be depending on the player count. For example if only 3/4/5/6 players play, the area will be restricted to a smaller region. - Player Count
4 - 12 players - Partys
The Survivors in the Arena 2 - 8
The Sponsors 2 - 4 - Possibility of 3rd Person Camera View (need Feedback on this)
- Full use of JNGP (soon JNGP 2.0)
- Map Size
- Gameplay
The first way would be to actively hunt and kill other players.
The second way could be to passively try to survive by mainly attacking NPCs and using the environment to survive longer than everyone else.
Surviving will however not include advanced buildings or building something base-like. The player should always be able to be mobile at any time, even if he choses to be more of a passive participant. This means he should be able to break his tent / fire as fast as possible in order to relocate.
The Sponsors are characters who chose 1 or 2 survivors they favor and try to help them to become the last one standing, if their favorite wins, they win aswell. However, yet I am not sure if these should really be playable, because it might become boring if there are not enough tasks to fullfill whilst watching the survivors strangling for their lives.
- Mechanics
All survivors are going to start in the map's center. There will be a pile of useful things the survivors may take with them, but of course not uncontested. Early deadly battles can already arise here, for example 2 people fighting for a bow and arrows in order to become a better hunter or to eliminate other players as fast as possible.
This pile can be extended by the sponsors.
The sponsors can also use some environmental/weather effects in order to turn the tide for their favorite. For example increase the temperature and lower the humidity in order to favor players who have their camp near a river.
Survivors might also work together, but real alliances are not te be seen.
- Why this map would be fun:
No game will be as the previous, players might develop certain tactics and strategies over the course of a plenty of games and will always try to optimize their way of surviving / killing. The active participation of sponsors would add an immense uncertainty to how things will take course and given enough content and free map area as playground, players will write their own storys game by game.
- Features
- Extended Inventory, maybe via backpack
- Advanced Needs System
- Heavy PvP focus if chosen
- Pure Survival possible
- Weather & Daytime affects gameplay actively
- Different classes to suit many playstyles
- Supplies from Sponsors
- Camping, with tent and fire
- Thrilling Death notification for all players
III. Interested?
If you are interessed to contribute in any form, feel free to leave your opinions / feedback and whatanot right here. I'm happy about any response.
I'm looking foreward to start with the project's terrain as soon as possible and although I could cover many of the things listed below myself, I want to mainly focus on terraining and fundamental things, because this project might actually become very huge. Thus, I'm looking for:
- Jass Coders
- Modellers & Animators
- Art Designers
- Cinematics experts
- People with more creative ideas
- People with time to spare on a project like this
Best Regards,
Hades17
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