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Human Church

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Simple church for training human priests or attending ceremonies.

Made as a combination of Town hall, Keep and Barracks.

Used in my 3Player coop campaign.

Changelog:
v1.1 - removed glitched remnants of combined models, removed unneeded animations
v1.2 - edited model icon
Contents

Human Church (Model)

Human church icons (Icon)

Human church portrait (Model)

Reviews
Ardenaso
There are no proper birth nor death animations, so I'm putting this to AWAITING UPDATE As other people as said, this needs more kitbashings to match the church theme as it currently looks more like a simple city hall. Give it frescos, crucifixes, and...
Needs a little polishing. Some small parts clip a bit, like the arch above the main door - it looks like a piece of wood, or something, is protruding. Also, fix the animation names. Speaking of, it might just be the HIVE model preview, but the Death and Decay animations are the same?
 
Hmm... I can understand the simplicity. I've seen churches in a simple rectangular prism. However, it still looks more like a Town Hall because of the circular wall and bell tower, which should be one with the church and not neighboring it.
If you want a real-looking chapel, restructure it so it's shaped like a cross. Better yet, make it so it looks like the Symbol of the Holy Light we'd see on a Scarlet banner or from a bird's eye view. Of course, it doesn't have to happen now.
 
Needs a little polishing. Some small parts clip a bit, like the arch above the main door - it looks like a piece of wood, or something, is protruding. Also, fix the animation names. Speaking of, it might just be the HIVE model preview, but the Death and Decay animations are the same?
You are right. The protruding part is remnant of barracks. I cannot see it in the game or editor, but it is visible in HIVE model preview. The second part is my fault. Decay animation shouldn´t be here and I thought I deleted it. I can see even more mistakes with model preview. It probably needs a little bit more of my attention and love :)
 
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