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HP booster (higher than 100.000)

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Level 3
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Jun 1, 2005
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WE for units can have a maxium of 100k Hitpoints. is there some trigger i can make it so that creeps that are not on the map can have more HP?

its for a TD, cos 100k hp really isn't enough, thxs
 
Level 3
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can't really do that either, considering the lowest damaging tower is 1 and the lowest hp creep is 5 hitpoints lol.
 
Level 3
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alright, if thats the only way, is there a way for me to edit the amount of reduction per point?

i.e. 1 defence point = 1% reduction, 2 defence point 2% reduction etc...
 
Level 12
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when you shiftclick to open a value in the Object editor, you can break the limits

example, you can make negatives on Auras, like -attackspeed aura, or -armor aura

you can add 8 Hero spells to a hero, when the limit is actually 5(in this case it wont work, it is just possible)
 
Level 14
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alright, if thats the only way, is there a way for me to edit the amount of reduction per point?

i.e. 1 defence point = 1% reduction, 2 defence point 2% reduction etc...

Gameplay constants.

Although it adds EHP, rather than giving a % reduction. If you want that, use a modified 100 level ability that reduces damage by a % (spiked carapace, perhaps).
 
Level 12
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I thought I posted this already, idk what happened but this comp is having tons of problems.

You could try and make a trigger so if a unit died you could bring it back to life with full hp or half hp or w/e and send it back on its way, you would have to find some way of making it so the unit would only be rezzed, but that shouldnt be that hard I dont think
 
Level 21
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Makes me think of those "ju gi oh" games (or whatever that shit is called) where you do 5000 damage.. What's the point of doing 5000 damage if your minimum life or defence or whatever is 1000... Just divide it by 1000. Or in the case of warcraft 3 you can always give a high armor for td creeps.
 
Level 3
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Ok, thanks to the shift+click ability i've finally finished my Creeps lol. Also thanks for the advice about Spike Carapace.

now i just need to learn how to change the title to this to 'Solved' lol
 

Dr Super Good

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Level 64
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Large numbers are only useful in RPGs where the gradual HP increases eventually comes to large numbers. A TD should not have very large numbers unless there are multiple hundred waves. Also remember that armor is a direct HP multiplication, so increasing armor might be a good idea rather than larger numbers.

100000 HP with 50% reduction is 200000 HP.

TDs should start off with towers dealing 1s to 10s of damage and enemies having 10s of HP, any more is pointless.
 
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