collision size = 0?
- Unit - Turn collision for My unit Off
I dont think u can.If you could u could add blink.Not sure what map its for though.Here is a list of some possible solutions.
1.Make it so the unit can attack trees and the trees have like 1 life
2.You can make em have flight form 0_O
3.Let em use blink
4.Make a trigger for when they enter a region to teleport to another region(basically past the trees)
5.Forget the trees and have some cookies!*takes out box of cookies*
In other words theres pretty much no way you can go through trees without solutions like that that im aware of.Sorry!
Seriously collision size didn't worked?
Well, if this help, invisible units can walk trough trees.
Use a dummy tree based on a shrub, or just set the pathing map to Nothing for ones. Of course, you'd have to use several doodads for this.
Collision OFF
Events
Unit - A unit enters WalkTreeRegion <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Entering_Unit = (Entering unit)
Unit - Turn collision for Entering_Unit Off
Collision OFF
Events
Unit - A unit enters WalkTreeRegion <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Pick every destructible in WalkTreeRegion <gen> and do (Actions)
Loop - Actions
-------- DUMMY UNIT --------
Unit - Replace (Picked unit) with a Footman using The old unit's relative life and mana
Use a dummy tree based on a shrub, or just set the pathing map to Nothing for ones. Of course, you'd have to use several doodads for this.
Try this:
Code:Collision OFF Events Unit - A unit enters WalkTreeRegion <gen> Conditions ((Triggering unit) is A Hero) Equal to True Actions Set Entering_Unit = (Entering unit) Unit - Turn collision for Entering_Unit Off
Or.....
Code:Collision OFF Events Unit - A unit enters WalkTreeRegion <gen> Conditions ((Triggering unit) is A Hero) Equal to True Actions Destructible - Pick every destructible in WalkTreeRegion <gen> and do (Actions) Loop - Actions -------- DUMMY UNIT -------- Unit - Replace (Picked unit) with a Footman using The old unit's relative life and mana
FAIL!! *UP*
- Unit - Turn collision for My unit On
This will work but I don't see why you'll need several doobads. Just set the pathing map to Mushroom, ... e.t.c. or "none" if that works (I never tried "none" but I use the Mushroom a lot). The heroes collision won't matter when it comes to pathing maps.
A flying hero with no extra flying height will be able to walk through trees nomatter what pathing map they are using.