• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

how to: use lifeleech for different purposes

Status
Not open for further replies.
Level 4
Joined
Aug 24, 2005
Messages
50
hi,
and yet another question from me:
what is the effect of the different things from lifeleech/manaleech?
i tried to create a version without a life-refilling effect for the user but it just didnt work :/

i would be glad if someone could explain exactly how the different data(A1-I1) of the spell works and moreover how to adjust it to work more like a channeled damageability than a channeled lifestealing one.
 
Level 5
Joined
Jul 4, 2007
Messages
166
hi,
and yet another question from me:
what is the effect of the different things from lifeleech/manaleech?
i tried to create a version without a life-refilling effect for the user but it just didnt work :/

i would be glad if someone could explain exactly how the different data(A1-I1) of the spell works and moreover how to adjust it to work more like a channeled damageability than a channeled lifestealing one.

Alternatively, you could use aerial shackles. Of course, this would mean neither side could move (one has to channel and the other is stuck).

If you're just looking for DoT and don't care about channeling, look into Shadow Strike, by setting initial damage to 0 you can have it be just a DoT.

If you really want the channel/damage effect, then you can always set the values to deal/drain in the spell to 0, and then trigger the damage.

  • Add
  • Events
    • Unit - A unit begins casting a spell.
  • Conditions
    • (Spell being cast) equal to Life Drain.
  • Actions
    • Add (Target of (Spell being cast) to Damaged.
  • Remove
  • Events
    • Unit - A unit finishes casting a spell.
  • Conditions
    • (Spell being cast) equal to Life Drain.
  • Actions
    • Remove (Target of (Spell being cast) from Damaged.
  • Damage
  • Events
    • Time - Every 1 seconds of game time.
  • Conditions
  • Actions
    • Unit Group - Pick every unit in Damaged and do (actions):
      • Unit - Set life of (Picked Unit) equal to (life of (Picked Unit) - 10)
 
Level 4
Joined
Aug 24, 2005
Messages
50
You want it to damage, but not transfer the life?
So that it damages over time?

Just mix the Data - Interval up to 1000 or such, then it will only drain each 1000 seconds, and then trigger the damage, or just set the life aqquired to 0.

did you look at the spelldata?
only given thing is the life transfered. the other things have no function atm.

@poster above: quite a nice idea, even when it actually needs more work than i like .. xD
but would allow to be used by several spells at once :)
 
Status
Not open for further replies.
Top