I have no idea, but why would you even need to. DPS is simply a ratio of how much damage they do how quickly.
For example, if my
unit deals 5-10 damage and attacks at a rate of 0.35 seconds, then:
Code:
minDamagePerSecond = (1/0.35) * 5
maxDamagePerSecond = (1/0.35) * 10
The minimum damage is derived from the
unit's base damage plus the number of dice. The maximum damage is the
unit's damage base added to the number of dice times the number of sides per dice.
In order to achieve a damage of
5 - 15, you could do it a few ways, here's one:
- Base: 4
- Dice #: 1
- Sides #: 11
So, to break it down for you:
Code:
minDamagePerSecond = (1 / attackCooldown) * (baseDamage + diceAmount)
maxDamagePerSecond = (1 / attackCooldown) * (baseDamage + (diceAmount * sidesPerDice))
I personally don't see any use to these tools.