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To open the map through another, there is an action 'Game - Load Map' or something. If you want to teleport to a place you want, I think it isn't possible to transfer info from one map to another, but I'm not sure, maybe there is a way.
But if you talking about transferring from a map to a different map, that is only possible in single player campaigns, not multiplayer maps. In that case its much more complex and need a load/save code script.
But if you talking about transferring from a map to a different map, that is only possible in single player campaigns, not multiplayer maps. In that case its much more complex and need a load/save code script.
Do note that the Rexar campaign (Orc Expansion) did it by in-built save/load of map sessions and then transferring player state from a gamecache. This meant that when you came back to an area you already visited it was the same session as when you first entered the area but with your hero progress carrying back to it. Due to the bugs present in the in-built save/load this might not be a viable thing to do.
An alternative solution is to store more state information inside the game cache on the state of a map session and then use that state information to re-construct the map state on a new session. Short-cuts can be made such as ignoring the current spawn state of units which respawn and possibly forgetting the health of all units present (assume they are fully healed).
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