local unit u
//
//
set units = GetUnitsInRangeOfLocMatching(110.00, mmpoint,null)
loop
set u = FirstOfGroup(units)
exitwhen u == null
call GroupRemoveUnit(units, u)
if IsUnitEnemy(u,GetOwningPlayer(kd.u)) and IsUnitAliveBJ(u) then
call UnitDamageTarget(kd.u,u, damage,true,false,ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL,WEAPON_TYPE_WHOKNOWS)
call KillUnit( md.u )
call md.destroy()
set Total = Total - 1
set Missle[i] = Missle[Total]
endif
endloop