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How to skip a cinematic ?

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you need 2 triggers with the same actions in it...

and you need a checker, a boolean...

in this case >>> SkipBoolean set it to false first...

and this is the Setup...

YOUR CINEMATIC
  • Cin01
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Trigger - Turn on Skip01 <gen>
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from (Triggering unit) named TEST UNIT: Play No sound and display TESTING ME. Modify duration: Add 0.00 seconds and Wait
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • If (SkipBoolean Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Turn cinematic mode Off for (All players)
YOUR SKIPPED CINEMATIC
  • Skip01
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Set SkipBoolean = True
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Cinematic - Turn cinematic mode Off for (All players)
      • Set SkipBoolean = False
when your cinematic starts, turn on your Skip01 trigger, Player1 will press ECS, it will disregard the actions in Cin01 coz the SkipBoolean variable is true, and creates 3 footman, at the center of the map automatically...

this is short, but this is the idea of skippable cinematics...
 
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