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[General] how to set max level to 6000?

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You are Lucky, Just set Max Hero LVL to 6000.

to do so Open the Menu inside the Main Frame of World Editor "advanced - Gameplay Constants"
There Change the Field - "MaxHeroLevel" to 6000.


Higher Levels are not suggested without a change of the Exp Curve.
Cause of Warcraft 3 Max Value = ( 2^32 ) / 2 - 1 = 2147483647
 
Level 7
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Nov 18, 2012
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Thanks for the input! is 6000 the max?
I'm making an RPG so I think a high level is definitely required in the long run
maybe i need 1k level as max

does that mean the curve has to be made exponentially increasing?
 
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Level 31
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You can go as high as 10 000 in the constants, but I tested ingame and it is really buggy, like it displays random numbers.

If you use the Shift + Enter trick, you can input 1 billion as the max level, but the game crashed when I tried to test it, so I wouldn't recommend to do it.

100 levels is just fine, in my opinion.
 
Level 4
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6000 levels on an exponentially rising exp curve? SIGN ME UP BOI











and maybe keep me signed up for the three centuries its gonna take me to reach level cap
 

Dr Super Good

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There are korean RPGs that goes to up to a few thousand level, and they're pretty good. LOL I didn't thought it's that absurd :/
Most of the Korean RPGs are pretty poor mechanically.

Look at award winning real games from the Final Fantasy series. Look at Xenoblade Chronicals. Look at even Pokémon. Look at the Castlevania RPGs. Most of them have level caps <=100.
 
Level 24
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The only RPG I know that is/was really good that had more than 100 levels was Maplestory (ow the nostalgia).
It had the design of different levels in each class though (job advancements) which gave you only a few skills and unlocked more when you advanced to the next job. That way, you didnt get an overload of skills to learn when you reach level 10/8.

But in the end, it is just the matter of what you use the level variable for.
Ofcourse you use it to have an indication of the strength of your character and it is a bit of a progress showcase thingy, but if you take a look at different RPGs, you can see that the differences when leveling up matter and how much/strong those differences are.

After that, you have the level cap.
No level cap is kinda bad imho, so you would have to cap it at some point. (Also to avoid game crashing moments.)
And you dont want to spend a few decades to level to the max, especcially if the actual interesting gameplay starts at max level.
To start of, just use something normal like 70 to 150 as level cap. You can change it later on anyway if you change your mind.
 
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