- Joined
- Jul 29, 2006
- Messages
- 155
Yes so my question is when u got in the left corner icon of worker and numbers how much of workers u have i want to remove both but i dont know how. Is any way to do this?
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but i need to have this clasification and i dont want this icon and the number
Unit - Add classification of A peon-type unit to (Triggering unit)
I know, this Kind of offtpoic, but which files I have to replace if I want change the Icon/use a custom one?
Well i guess a simple icon will sufice.You can change it in `Gameplay Interface` .There will be a path pointing for the worker icon.Change that to your imported icon.
Classify as worker init

Events


Time - Elapsed game time is 0.00 seconds

Conditions

Actions


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)



Loop - Actions




Custom script: local boolean paused




Set unit = (Picked unit)




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Level of Worker for unit) Greater than 0





Then - Actions






Unit - Add classification of A peon-type unit to unit






Custom script: if GetUnitCurrentOrder(udg_unit) == 0 then






Custom script: set paused = IsUnitPaused(udg_unit)






Custom script: call PauseUnit(udg_unit, true)






Custom script: if not paused then






Custom script: call PauseUnit(udg_unit, false)






Custom script: endif






Custom script: endif





Else - Actions
Classify as worker spawn

Events


Unit - A unit enters (Entire map)

Conditions

Actions


Custom script: local boolean paused


Set unit = (Triggering unit)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Level of Worker for unit) Greater than 0



Then - Actions




Unit - Add classification of A peon-type unit to unit




Custom script: if GetUnitCurrentOrder(udg_unit) == 0 then




Custom script: set paused = IsUnitPaused(udg_unit)




Custom script: call PauseUnit(udg_unit, true)




Custom script: if not paused then




Custom script: call PauseUnit(udg_unit, false)




Custom script: endif




Custom script: endif



Else - Actions
,A000.
