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How to remove "Dust"in high Camera Distances

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Nov 2, 2007
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I have a trigger setting the Camera Zoom High to x.
So when I set this hight to 3500 or higher there is a dust (like in the screenshot).
I want to know how I can disable this dust (like in Batle Tanks for example Battle Tanks - Download).
 

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I believe that is fog. Just set the fog to zero in triggers. You can also change it in one of the game settings.
 
Actions: 'Visibiliy - Remove Fog of War' OR 'Visibility - Remove Black Mask' OR 'Visibiliy - Create visibility modifier' (or something like that). You remove the FoW or BM, or you create a visibility modifier that allows people to see the entire map.
 
No its not that
I guess its under map options
or Environment in actions (or cinematic but I dont think so)
 
GUI
  • Untitled Trigger 002
    • Events
    • Conditions
    • Actions
      • Environment - Set fog to style Linear, z-start 1.00, z-end 1.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
or in JASS:
JASS:
call SetTerrainFogEx(0, 1.0, 1.0, 0, 1, 1, 1)

You can also preset it under...:
Scenario > Map Options
Select "Use Terrain Fog"
Style: Linear
Z Start: 1
Z End: 1
Density: 0
Color: white (doesn't matter at zero density)
 
with zandose's setting the screen is totaly white -.-

Edit:
I also can change this fog under map options (like Need_O2 said).
When I set the z-start and z-end to 100000 it looks like in the screenshot:
 

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Last edited:
Then you need to increase the size of the visibility modifier, or do whatever is necessary to get what you want. The reason it shows that 'dust' is because the range of sight shrinks the further you zoom out. If you want to get rid of it, you need to increase the range of sight proportionally.

It's not hard to grasp.
 
This is your far Z.

The Trigger to reset it is:

  • Camera - Set Player 9 (Gray)'s camera Far Z to 6000.00 over 0.01 seconds
There is a limitation on Far Z, as far as I know that limit is 10,000.00

But the more doodads, units and stuff you have on the map the slower the game goes. That is why I have it set at 6000.00.

If you had a sky on your map that would cut through/truncate your terrain, doodads, units, etc.

I think with your map if you stick to this camera distance that setting the Far Z to 6000 will work without having to tamper with the camera angle and without too much lag being created by the rendering of graphics like doodads, units, terrain....
 
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