- Joined
- Jul 22, 2007
- Messages
- 261
How would i stop the lag from too many units being created...you know where they just stand still when they are trying to move?
THX
THX
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Spawn 1

Events


Time - Every 12.50 seconds of game time

Conditions

Actions


Unit - Create 5 Zombie Mob for Player 12 (Brown) at (Position of Corpse Pile 0002 <gen>) facing Default building facing degrees


Wait 1.00 seconds


Unit Group - Pick every unit in (Units within 600.00 of (Position of Corpse Pile 0002 <gen>)) and do (Actions)



Loop - Actions




Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red))) of type Survivor)))
Pathing lag is WC3 bug and hard programmed.
Best way to counter is lower their collision size, and spawn them over a duration for multiple players.
In my green circle TD I can get up to easilly 500 spawns moving before this problem becomes noticable.
Unit - Create 5 Zombie Mob for Player 12 (Brown) at (Position of Corpse Pile 0002 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units within 600.00 of (Position of Corpse Pile 0002 <gen>)) and do (Actions)
Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red))) of type Survivor)))
Just lolled4. Do not spam, this is a serious place. Go to Something Else if you want a cookie.
