- Joined
- Jul 22, 2007
- Messages
- 261
How would i stop the lag from too many units being created...you know where they just stand still when they are trying to move?
THX
THX
Pathing lag is WC3 bug and hard programmed.
Best way to counter is lower their collision size, and spawn them over a duration for multiple players.
In my green circle TD I can get up to easilly 500 spawns moving before this problem becomes noticable.
Just lolled4. Do not spam, this is a serious place. Go to Something Else if you want a cookie.