A couple things there don't have GUI equivalents (like the loop that references local variables).
What do you want from those triggers? If you want to port the abilities to your own map, that can be accomplished mostly by copy/paste, though you'll need to recreate the unit types it references, along with updating all the unit IDs and spell IDs ("A03U" and such) to whatever they are in your map. The deprotector helpfully tells what the names of the units/abilities are, near the top.