How to used this system in GUI?

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Level 17
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Mar 21, 2011
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1,611
  • Trigger
    • Events
      • Unit - Unit starts effect of an ability
    • Conditions
    • Actions
      • Custom script: local Fear F
      • Set UnitVar = (Targeted Unit of ability being cast)
      • Custom script: set F = Fear.create()
      • Custom script: set F.targ = udg_UnitVar
      • Custom script: set F.path = "Abilities\\Spells\\Undead\\Curse\\CurseTarget.mdl"
      • Custom script: set F.attach = "overhead"
      • Custom script: set F.time = 10.0
      • Custom script: call F.start()
      • Custom script: call F.destroy()
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
  • Trigger
    • Events
      • Unit - Unit starts effect of an ability
    • Conditions
    • Actions
      • Custom script: local Fear F
      • Set UnitVar = (Targeted Unit of ability being cast)
      • Custom script: set F = Fear.create()
      • Custom script: set F.targ = udg_UnitVar
      • Custom script: set F.path = "Abilities\\Spells\\Undead\\Curse\\CurseTarget.mdl"
      • Custom script: set F.attach = "overhead"
      • Custom script: set F.time = 10.0
      • Custom script: call F.start()
      • Custom script: call F.destroy()

That requires JNGP (at least JASShelper).
 
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