i'm making a maze type map where the player is trying to get through it with a bunch of enemy units moving through it.
Problem is that if the player engages 1 enemy unit, all of the enemy units rush to kill him. How can I make it so this is not the case?
Problem is that if the player engages 1 enemy unit, all of the enemy units rush to kill him. How can I make it so this is not the case?