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How to make hero start at level higher than one?

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Level 16
Joined
Jan 8, 2015
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464
Hi, i mean the case of trained hero, so "captain obvious" things about setting it with double click on hero in WE is not what interests me. I want every hero that is being trained(not when revived) to gain level 5 instead of starting at 1. Also it would be nice if trigger isnt to heavy with variable for heroes only so it doesnt pick each and every unit on the map. Problem is i dont know how to do it myself because i dont see fitting event to begin the trigger.
 
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Level 4
Joined
Jul 26, 2016
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88
Isn't there a level up hero/set hero level trigger in gui?

anyways:

Event - Unit comes into region (playable map area)

Condition - Boolean Comparison - (Triggering unit) is A HERO equals TRUE

Then use a set/add level actions, or

Hero - make Triggering unit gain experience

Calculate how much exp the hero needs for lv 5, if you haven't touched gameplay constants that would be 1400

edit: didnt see Not when Revived requirement, just add the condition

Integer Comparison - Hero Level of Triggering Unit less than 2. Only then add levels/exp
 
Last edited:
Level 16
Joined
Jan 8, 2015
Messages
464
Isn't there a level up hero/set hero level trigger in gui?

anyways:

Event - Unit comes into region (playable map area)

Condition - Boolean Comparison - (Triggering unit) is A HERO equals TRUE

Then use a set/add level actions, or

Hero - make Triggering unit gain experience

Calculate how much exp the hero needs for lv 5, if you haven't touched gameplay constants that would be 1400

edit: didnt see Not when Revived requirement, just add the condition

Integer Comparison - Hero Level of Triggering Unit less than 5. Only then add levels/exp
I meant Event not action :v but yes thanks, i will check this trigg
EDIT:It works great, there is only small lag when new hero is trained but there is none when units are trained or hero gets revived. +rep :)
 
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