- Joined
- Sep 5, 2015
- Messages
- 369
If i have a hero that is level 1, and there are 2 level 50 heroes with it killing level 50 enemies, the level 1 will spike up multiple levels. this prevents me from using a trigger to remove 1 ability point from them unless they're certain levels.
I set this trigger to prevent heroes from gaining an ability point unless it's set to specific levels, where they will gain 3. these levels are 4, 12, and 20. they have 3 abilities with a max level of 3. so at level 20, the abilities are maxed.
Now if a level 3 hero, kills or is near the kill of a level 50 monster, it's going to jump to (for example level 12, bypassing my trigger, and literally giving the hero (12(current hero level) - 3(hero level) - (trigger effect) 8 ability points at level 12! at level 12 they should have only recieved 6 total!
I would just change the skip level but it would have to be formulative, and i want the numbers to be 4, 12, and 20 for specific reasons. if i used skip level in the object editor it would have to be something like levels 6,12,18...or... 5 10 15, etc. and i dont care to explain why this won't work for me.
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How can i make it so heroes can't gain more than 1 level when they gain experience.
im having trouble with low level heroes killing higher level heroes and jumping from level 1 to 4, skipping some triggers ive set up. ive tried disabling experience after a hero levels, but it only goes off after the heroes gone from level 1 to 19483923, which doesn't help.
any help would be appreciated
lol bump. THIS IS FOR MONSTER MASTERS 2 have you guys no courtesy? lel @srs@notsrs@srs
I set this trigger to prevent heroes from gaining an ability point unless it's set to specific levels, where they will gain 3. these levels are 4, 12, and 20. they have 3 abilities with a max level of 3. so at level 20, the abilities are maxed.
Now if a level 3 hero, kills or is near the kill of a level 50 monster, it's going to jump to (for example level 12, bypassing my trigger, and literally giving the hero (12(current hero level) - 3(hero level) - (trigger effect) 8 ability points at level 12! at level 12 they should have only recieved 6 total!
I would just change the skip level but it would have to be formulative, and i want the numbers to be 4, 12, and 20 for specific reasons. if i used skip level in the object editor it would have to be something like levels 6,12,18...or... 5 10 15, etc. and i dont care to explain why this won't work for me.
------------------------------------------------
-------------LONG STORY SHORT----------------
------------------------------------------------
How can i make it so heroes can't gain more than 1 level when they gain experience.
im having trouble with low level heroes killing higher level heroes and jumping from level 1 to 4, skipping some triggers ive set up. ive tried disabling experience after a hero levels, but it only goes off after the heroes gone from level 1 to 19483923, which doesn't help.
any help would be appreciated
lol bump. THIS IS FOR MONSTER MASTERS 2 have you guys no courtesy? lel @srs@notsrs@srs
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