I'm trying to make it so that each time a Hero level up, the owner gains lumber. However, the lumber gained is not proportionate to the Hero's Level gain when the Hero gains multiple levels at the same time. For example, lets say the hero gains 100 Lumber per 1 level. If the Hero gains 5 levels at once, the Hero will still only gain 100 Lumber for that 5 levels when it should be 500 Lumber. Is there a function to make sure that the Hero gains 100 Lumber for each level it gains?
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Lumber Gain
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Events
- Unit - A unit Gains a level
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Conditions
- ((Unit-type of (Triggering unit)) is A Hero) Equal to True
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Actions
- Player - Add 100 to (Owner of (Triggering unit)) Current lumber
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Events