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[Trigger] How to make hero drop items once they leave

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Level 16
Mar 3, 2006
  • Player Leaves
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
    • Conditions
    • Actions
      • For each (Integer B) from 1 to MaxHeroNumber, do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • Item - Create (Item-type of (Item carried by PlayerHero[(Integer B)] in slot (Integer A))) at ((Triggering player) start location)
Not sure if it will work or not; haven't tried it.
Level 4
Jul 31, 2008
Events:player leaves a game
Actions:Set integer - hero - slots bein used
If integer not equal 0
Hero - drop item from slot 1(1-6)
do nothing
dont really useful but it is easier to understand
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