Once a creep is Charmed if that unit were to drop it item, it will drop it once charmed. But say I wanted to use a temporary charm effect. Currently, I have the whole skill setup and it works, but the creep definitely drops its item, most likely hard coded. Is there anyway for it to not drop it? Basically want to prevent abuse from someone just running in, doing a temporary charm, taking the item and running.
I am not sure how to do this, I assume it is because the unit itself does not have any bags or any place to store the item? How would I go about creating a temporary storage (variable?) for the item that is suppose to drop and then adding it back to the creep once it's done being Charmed?
Kind of an annoying thing for just one skill, but wondering if anyone could help.
I am not sure how to do this, I assume it is because the unit itself does not have any bags or any place to store the item? How would I go about creating a temporary storage (variable?) for the item that is suppose to drop and then adding it back to the creep once it's done being Charmed?
Kind of an annoying thing for just one skill, but wondering if anyone could help.